Tempy wrote:Resist the temptation to just spam out attacks, the game sort of pays homage to its turn based roots by giving the combat a back and forth which means you'll get caught out if you just hammer away. When the option to switch characters in combat becomes available, make use of it to build up their ATB gauge so they can be useful.
EvilRedEye wrote:Those are Cie'th stones. They are l'Cie that failed to complete their Focus given by the fal'Cie. They turn into crystalline monsters for a while and when they run out of energy they turn into stones.
Tempy wrote:Basically. I think it's a poor decision for them, mainly because
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Tempy wrote:It comes from a desire to not want to just retread the original, which I get, but I don't see currently how it gives them much interesting to work with. You have these strong characters that they really build up well in this game, and then they escalate things so rapidly that I think they lose that facet.
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