mistercrayon wrote:I think if you’re happy to bin runs frequently then waiting for good draws is fine but I think you’re more likely to get to the first boss in decent shape (both health wise and with some kind of decent deck for the future) if you avoid the elites.
Tempy wrote:Yeah, you generally always want to be fighting elites in act 1, the benefits of early relics are brilliant. Generally take a path that has a bonfire before or after so you can either upgrade your best card, or heal up after. I’ve been playing IC lately, a good 2 cost card or a Bash upgrade will see you through.
hunk wrote:Just realised you can bail out of a losing battle by save/quite/resuming the game. Last battle will reset so you can have another go. Free infinite continues whoop!
Also, the watcher's difficulty level is brutal. By far the hardest character to learn. With the other characters you can sometimes accidentally 'break' the game. Not so with the watcher, with her you have to work for your wins.
Roujin wrote:Watcher is the easiest class to win with imho. Her wrath stance doesn't take that long to learn how and when to use and unlike the rest of the cast, the vast majority of her cards have very easy synergies to get going. Being a glass cannon is a problem, but she's only made of glass while being big mad, except with cards like Wallop and Halt if you get those off and can stay in wrath, most fights are pretty much over. Or with stuff like tranquility or meditation or empty fist, you can very easily modulate your damage output so you end turns in neutral stance.
hunk wrote:Aye, that's the key. The game likes to deny you those calm cards though fucking up your run. Perhaps managing the size of the deck is essential keeping your options more focussed.Watcher is the easiest class to win with imho. Her wrath stance doesn't take that long to learn how and when to use and unlike the rest of the cast, the vast majority of her cards have very easy synergies to get going. Being a glass cannon is a problem, but she's only made of glass while being big mad, except with cards like Wallop and Halt if you get those off and can stay in wrath, most fights are pretty much over. Or with stuff like tranquility or meditation or empty fist, you can very easily modulate your damage output so you end turns in neutral stance.
Roujin wrote:It'll never catch on. Edit: Also there are loads of calm cards, you always get offered them, tranquility is a common card iirc and stays in your hand as soon as you draw it and your deck starts with that block card that puts you in calm.Aye, that's the key. The game likes to deny you those calm cards though fucking up your run. Perhaps managing the size of the deck is essential keeping your options more focussed.Watcher is the easiest class to win with imho. Her wrath stance doesn't take that long to learn how and when to use and unlike the rest of the cast, the vast majority of her cards have very easy synergies to get going. Being a glass cannon is a problem, but she's only made of glass while being big mad, except with cards like Wallop and Halt if you get those off and can stay in wrath, most fights are pretty much over. Or with stuff like tranquility or meditation or empty fist, you can very easily modulate your damage output so you end turns in neutral stance.
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