Is it though? I mean, it's stuffed full of parody and silliness. And the framing of the cutscenes isn't conventional even when it is supposedly being serious. There's nearly always something else going on.mistercrayon wrote:It’s something that you’ll not find anywhere else except for a joke but it’s extremely serious and earnest.
JonB wrote:Is it though? I mean, it's stuffed full of parody and silliness. And the framing of the cutscenes isn't conventional even when it is supposedly being serious. There's nearly always something else going on.mistercrayon wrote:It’s something that you’ll not find anywhere else except for a joke but it’s extremely serious and earnest.
It's interesting you use the word cinematic, because I think the way the cutscenes are directed is intentionally not cinematic. It feels much more like theatre, with the sense that it's constantly aware of the player/audience.GurtTractor wrote:There's definitely plenty of fairly serious and earnest themes that underpin it all, it's often a bit hamfisted at it though tbf. Whether or not it's the pinnacle of cinematic perfection (it's not) is quite irrelevant to me though honestly, it just needs to put forth an interesting world and be earnest in doing so, and I think it succeeds at this.
Absolutely. I think there are issues with the narrative delivery, mostly in how it affects the pacing, but the most important thing about telling stories in games is how they marry or contrast with what you're doing.GurtTractor wrote:The overarching theme is that of reconnecting people in a very disconnected world, which is particularly worthy right now, and the way the gameplay directly acts this out is very clever I think. The fact that it's not just about NPC interactions but making a difference to real people that are going through the same experience as you lends the story some real authenticity that you don't often get in most big singleplayer games.
mistercrayon wrote:The other thing I think is kind of underdone is that for all the “connecting america” it feels like all of the infrastructure is for me. The roads are only populated by me. Watchtowers exist so I can find out where things that are useful to me. I think seeing people only via Skype calls is a bit of a misstep and I don’t think the less fuzzy image overcomes the problem.
FranticPea wrote:Yea, it vibrates regularly to wake you up.
b0r1s wrote:I also thought it was funny when I picked up one too many boxes and was practically falling all over the place.
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