Tempy wrote:I mean it is a loot game, but the difference is you aren't constantly getting a feed of new gear, it's fairly gradual, and a weapon doesn't change all that much. They're just diverse enough that one weapon can feel satisfying 1000+ hours into the series. The real star is the Monsters, no other game has anything like them.
stonechalice wrote:Voice audio is all screwed up for me on this. Anyone else??
Curtis wrote:Oh shit! 11 hours playtime already. lol! This game is soooooo good! Its a mixture of old, World, and a bunch of new tricks, which i wasn't sure about at first, but after a days play, i totally understand and appreciate. The wirebug traversal takes some practice (remember A to hang in midair), and i still haven't got used to using it in combat, simply because as a MonHun veteran, i forget its there. But its versatility makes the game flow in a more direct manner. No need to sheathe and circle strafe - just ZL+A straight through the monster (it doesn't clip, its kinda slides over the monsters back, at least it did with Lagombi, and it felt awesome). So when you land on the monsters blindside, its weapon out and attack again! It'll take some getting used to but i can see the HUGE potential for some really dynamic playstyles.
regmcfly wrote:stonechalice wrote:Voice audio is all screwed up for me on this. Anyone else??
Oh my god you've delved into the voice chat?
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