Blue Swirl wrote:no one here has said Halo 4 is definitely going to be shit.
At least I use the BR and not the AR you grenade spamming hax fiend.Nexx wrote:8 shots for you maybe lolololol
Mod74 wrote:Just popping in to check the regs are moaning about multiplayer minutiae. Roger. Is nobody excited about the thought of Chief kicking alien butt again? Witty asides to and from Cortana, expanding the universe mythos? I'll, as always, buy it for the single player and can't wait to see what 343 have done with it.
tigerswiftly wrote:Stray - In short, all (?) the original maps were bad for almost every gametype, the armour abilities were poorly balanced and weren't conducive to fast paced encounters, the Warthog physics were completely broken (making them pretty much redundant), and the re-imagined ranking system was gutter trash.
Billy_Hologram wrote:Myself, like a few others are definitely excited for the Chiefs return, but when it comes to the multiplayer we are like a bunch of moody old blokes.
Blue Swirl wrote:I dunno, Reach's campaign wasn't bad, but it wasn't a patch on 2's or ODST's.
Dan_Dare wrote:Maybe a bit on my own here, but I reckon Reach has the best campaign in the series. All the gameplay that didn't really float the boat in MP actually works incredibly well in SP- even bloom and armour lock are both awesome. On top of that, The Covenant are the best they've ever been and the level design is really pretty good. The assault on the spire and taking out the carrier are particular highlights.
Blue Swirl wrote:None of them were bad, but Reach's had the least number of stand out moments. IMHO, YMMV, and all that jazz, but the best campaign was ODST's. Brilliantly paced, properly tense stuff. I'd rate Reach as my least favourite campaign, but it'd be a bit like picking my least favourite child, y'know? It just felt ridiculously linear, compared to the feeling of freedom you get from, say, CE. Plus it was the only Halo campaign that I remember getting properly annoyed with, with some parts feeling a bit unfair rather than difficult, and that's an important thing with Halo. It should always feel like your fault when you die.Dan_Dare wrote:Maybe a bit on my own here, but I reckon Reach has the best campaign in the series. All the gameplay that didn't really float the boat in MP actually works incredibly well in SP- even bloom and armour lock are both awesome. On top of that, The Covenant are the best they've ever been and the level design is really pretty good. The assault on the spire and taking out the carrier are particular highlights.
Dan_Dare wrote:To be honest Halo has always been linear. The sense of freedom is largely an illusion - and CE was the worst offender with most of its levels if you ask me. Or 2...
mk64 wrote:I want maps on multilevels. 3 at least. They are maps i've always liked most (aka Construct). Even the pit kinda has 3 levels.
It looks like you're new here. If you want to get involved, click one of these buttons!