Mod74 wrote:Leaving aside the gameplay, which there's many methods and peripherals to try and see what works, I still think it'd be quite wearing on your neck if there was too much fast movement involved. It's potentially pretty tiring on the eyes as well. Sitting here now and waving my head around like I would if I was looking/aiming in a game it only take a few seconds before I start to get dizzy. And yes, I look every bit as ridiculous as you think I would.
pantyfire wrote:Does anyone know how heavy or uncomfortable these things are?
SpaceGazelle wrote:Maybe they should have a virtual room exactly like my living room (except it's painted red) where you sit at a virtual desk and play on a virtual monitor.
GooberTheHat wrote:The OR should not control character rotation, it should only control head rotation. That way you could run forward while looking (and potentially aiming) left or right. Left stick for forward, back and turning your body left and right, the OR for controlling head movement.
g.man wrote:Ladies and Gentlemen, I bring you Oculus Rift & The Omni Treadmill, it's teh future of gaming... apparently... invest your buttcoins here g.man
djchump wrote:Would be fucking amazing for rehabilitation exercise regimes.
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