Sid Meier's Bastards.JonB wrote:Super Meat Boy, Super Monkey Ball, Super Mario Bros. All 3 perhaps.
trippy wrote:3. Dynamite Dan
hylian_elf wrote:I've not heard of this. Retro? Indie? Ineterested to learn more.trippy wrote:3. Dynamite Dan
adkm1979 wrote:Now seems like the right time to say, I still say eye-co rather than eeh-co.
Brooks wrote:- Throwing things into distant bin while slumped in swivel chair - Avoiding cracks in paving - Thumb wrestling - Some kind of table hockey thing with coins - Dance-offs
adkm1979 wrote:Now seems like the right time to say, I still say eye-co rather than eeh-co.
mistercrayon wrote:I can't remember where I read it, might have been one of those 100 word reviews that tempy or someone posted. Basically the rub was this: there was a lootspawn cave and people used it, if the game was fun the lootspawn cave would be redundant. It wasn't so the latter wasn't.
In game loot is the most banal mechanic in games and entirely a function of time and skinner rat box style crap.
Nonsense. If all people wanted was the loot, they would have stopped playing. The loot allowed access to other parts of the game which were a hell of a lot of fun, the purpose was never the loot, the purpose was what the loot allowed access to.mistercrayon wrote:I can't remember where I read it, might have been one of those 100 word reviews that tempy or someone posted. Basically the rub was this: there was a lootspawn cave and people used it, if the game was fun the lootspawn cave would be redundant. It wasn't so the latter wasn't.
Brooks wrote:- Throwing things into distant bin while slumped in swivel chair - Avoiding cracks in paving - Thumb wrestling - Some kind of table hockey thing with coins - Dance-offs
Most games include systems used to 'artificially' lengthen them. Why does Tetris speed up? To make it trickier so you won't simply hit the score limit on your first try.Liveinadive wrote:It's a system put in to artificially lengthen the game. What other purpose could it possibley serve?
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