acemuzzy wrote:Unity is kinda the budget end of gamedev isn't it, vs the premium end of tech? Hmm
Wookienopants wrote:I like your face. It's very welcoming
Minnesänger wrote:acemuzzy wrote:Unity is kinda the budget end of gamedev isn't it, vs the premium end of tech? Hmm
They're also in massive financial trouble.
EDIT:
Or rather, their results last quarter were good, and their stock is up post-Apple Moron VR announcement. But they've been aggressive with cost-cutting and are losing their bread and butter to dip into some dubious and long-term not very smart areas. Lots of losses prior, loads of layoffs, and now some profitability, but no idea if it works long term.
Less than most of the films they're expecting you to watch on it.g.man wrote:Two hour battery life
It's not even filming your real eyes - as part of onboarding step it (or an iphone) scans your face to create a "Digital Persona" avatar of you - that's what then gets used for the freaky looking front eyes and also for when you FaceTime while wearing this.poprock wrote:Yes. That’s right. It can film your eyes and project them on the outside. Creepy. As. Fuck. Expect game devs to find even creepier uses for that. Projecting someone else’s eyes. Bleeding eye sockets. Whatever.
Ah wait, I forgot Epic are in a bust up with Apple: https://en.wikipedia.org/wiki/Epic_Games_v._Appledjchump wrote:Iger didn’t even show anything, it was just an Apple power flex. Expected that Unity is early with engine support, kinda interesting that Epic/Unreal not in sight at all, nor seemingly making any noise about it online/Twitter?
yourfavouriteuncle wrote:I might not have this quite right but I think that quarter of decent results was dug into and found to be -ahem- creative accounting and it turned out they’d moved like half a billion about? The markets still liked this though and say a £200 million loss as positive. Something like that anyway.Minnesänger wrote:They're also in massive financial trouble. EDIT: Or rather, their results last quarter were good, and their stock is up post-Apple Moron VR announcement. But they've been aggressive with cost-cutting and are losing their bread and butter to dip into some dubious and long-term not very smart areas. Lots of losses prior, loads of layoffs, and now some profitability, but no idea if it works long term.acemuzzy wrote:Unity is kinda the budget end of gamedev isn't it, vs the premium end of tech? Hmm
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