Minnesänger wrote:Yeah, I don't think this is a 60FPS on S issue - I took consistency to mean that the game outright (even on X) couldn't hit 60FPS consistently.
If the X had a 1440 (or even DRS down to 1080) at a stable 60, but the S was locked 30, I think people would be ok.
yourfavouriteuncle wrote:Yeah, this is sensible. I did think MS allowed different frame rates across the two consoles tbh but clearly I’m wrong. Again.Yeah, I don't think this is a 60FPS on S issue - I took consistency to mean that the game outright (even on X) couldn't hit 60FPS consistently. If the X had a 1440 (or even DRS down to 1080) at a stable 60, but the S was locked 30, I think people would be ok.
Kernowgaz wrote:As Zelda hits 20 fps, no one playing that anymore? If it was a First person shooter I could understand the issue but with a game like this it’s ok for me.
Minnesänger wrote:Oh no, they do allow different framerates. They require content parity, but the S can run at lower res and framerate if needed.yourfavouriteuncle wrote:Yeah, this is sensible. I did think MS allowed different frame rates across the two consoles tbh but clearly I’m wrong. Again.Yeah, I don't think this is a 60FPS on S issue - I took consistency to mean that the game outright (even on X) couldn't hit 60FPS consistently. If the X had a 1440 (or even DRS down to 1080) at a stable 60, but the S was locked 30, I think people would be ok.
g.man wrote:I like this idea of being a “sandwich pirate” Less Mando, more Sando…
Syph79 wrote:Minnesänger wrote:Oh no, they do allow different framerates. They require content parity, but the S can run at lower res and framerate if needed.yourfavouriteuncle wrote:Yeah, this is sensible. I did think MS allowed different frame rates across the two consoles tbh but clearly I’m wrong. Again.Yeah, I don't think this is a 60FPS on S issue - I took consistency to mean that the game outright (even on X) couldn't hit 60FPS consistently. If the X had a 1440 (or even DRS down to 1080) at a stable 60, but the S was locked 30, I think people would be ok.
Not trying to be a dick here, but can anyone give an example of a MS game that has the ability to run on 60 on the X, but only 30 on the S. I genuinely believe they've got an internal rule that prevents this.
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