you're welcome.Funkstain wrote:What Ram’s said above about patience and health whittling is one of those A-Ha moments for me: it perfectly describes what I couldn’t articulate about my problems with games like these (souls type) If I get good at a fighting game, that means I can beat the shit out of whatever boss there is after a while: like Ram says, whale on the fucker. Getting good at pattern recognition and then having to be super patient as you get that single hit in every ten seconds? Fuck that it’s like fighting has turned into a job, it’s bullshit rpg grinding with pyrotechnics and more punishment Thank you ram. Next time someone says get good I can just say why the fuck would I want to get good at boring repetitive strain injury and cross eye inducing make-work? It’s the difference between how I got ok at BotW (can take out any number of high level bastards with a few weapons) or viewtiful joe or street fighter, and how I’ll never get ok with this
Syph79 wrote:Just started this and completed the first area with only a small amount of bother. Like what I've played so far. Definitely one for me.
Syph79 wrote:Just started this and completed the first area with only a small amount of bother. Like what I've played so far. Definitely one for me.
I did the same tbh. But i started it in the middle of Lies of P and it all of a sudden got interesting. Found it pretty clunky as well and after all the training sections I felt I was button mashing for a lot of it. Will go back in a month and declare it GOTY no doubt.hylian_elf wrote:Tried this out. Not liking it that much so I've binned it for now. Only did the first area and a bit of second but the combat feels a little clunky so far to me and I'm not sure about this ageing malarkey.
Syph79 wrote:I'll return to it, but I don't want the main levels and the bosses to feel like 2 separate games, which I fear at this point. The levels should prepare you for the bosses, not make you lazy on the way to them.
Cupatay wrote:The emphasis changes from an instinctual reactivate kind of fight where using the environment and the techniques you've learned will see you through to a tense game of pattern recognition, discipline and concentration.
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