Gremill wrote:Turn on the electricity at night to fry some volatiles
Aye, loved that. Went there as the sun was going down then holed up till it was dark. Just awesome.DongleUnlimited wrote:Gremill wrote:Turn on the electricity at night to fry some volatiles
One of my faves that - such a great game.
g.man wrote:The first two are the easier options Grem.
As for the ending, I'm impressed you stuck it out lads. It really is an atrocity. How they got it so wrong when everything else was so right is beyond me.
Gremill wrote:Oh dear.
Anyway, I'm still loving this. I'm at the point where I really only have night missions left to choose from, so I'm going to have to man up and try and get into them. I've got the choice of:
Collect the flesh sample from a bolter
Turn on the electricity at night to fry some volatiles
Collect some plants in the park at night, or
Collect some mushrooms from a cave whilst the volatiles are out shopping
I think I'll try the last one, it's quite close to a safe house.
My problem is that as I've never really ventured out at night, I'm not sure of the behaviour conditions that attract volatiles. That, and I'm feart.
Kow wrote:That pit mission is the worst of the worst. Absolutely hair pulling nonsense shite. Almost made me give up and is definitely part of the reason I haven't bothered with it for months.
Gremill wrote:The 'plot' is weapons grade bollocks - but I've never played a game with anywhere near the level of 'place' (and how you traverse it) that this has.
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