drumbeg wrote:Anyone playing this on PS4/PS5? I wanted to try some strand contracts but no one on my friends list is actively playing it seems.
Thanks to Syph for the loan of this. This game is incredible. Can't think of an open world game I've enjoyed more so far. The mechanics and level of detail are polished in a way that only Kojima seems to do. Small things keep happening that remind me of the level of craftsmanship in this game. For example, making the mistake of carrying cargo in my right hand and then realising I can no longer use that hand to hold my breath, or finding out I can throw further with my right hand than my left.
drumbeg wrote:Added you to PSN Davie, but think you have a good point on boosting my progress too much. Will refrain from the contract until later in the game.
Nice one.
Have upped the difficult to hard. Felt like I was coasting through some aspects a little too easily. It’s a subtle shift with increased timefall damage and better Mule AI and tougher BTs. Enjoying the extra challenge and I’d recommend it. Also there is an additional rank you can get when perfecting premium deliveries.
Cupatay wrote:I'd love to see all the shit you've built Davie. Your in my friends list so do I need to do anything in game to see your structures? I've just been on the fragile express and about to start chapter 3.
Cupatay wrote:I'd love to see all the shit you've built Davie. Your in my friends list so do I need to do anything in game to see your structures? I've just been on the fragile express and about to start chapter 3.
drumbeg wrote:Spent a good hour or two trekking in the mountains last night.
Started off OK with me laying down some zip points for future trips. Long slog up through the snow.
Stamina quickly went out of the window. Was a relief to see some friendly faces up there.
Cupatay wrote:drumbeg wrote:Spent a good hour or two trekking in the mountains last night.
Started off OK with me laying down some zip points for future trips. Long slog up through the snow.
Stamina quickly went out of the window. Was a relief to see some friendly faces up there.
Who are those guys? Not other human players are they?
Brooks wrote:I'm still in the opening section doing errands lol.
Curtis wrote:I haven't completed the resource heavy roads in the mountain area, because trudging through that region setting up zip-lines was without a doubt my favourite part of the entire game - gauging distances, judging the incline/decline, the geometry of it all is soooooo satisfying.
Curtis wrote:I haven't completed the resource heavy roads in the mountain area, because trudging through that region setting up zip-lines was without a doubt my favourite part of the entire game - gauging distances, judging the incline/decline, the geometry of it all is soooooo satisfying. Then when you activate the next Chiral Network NPC and all the online player ziplines pop-up you can add them to the mix...but mostly ignore because my route was paramount. Either way its a 2 min zip over the mountain range now they're all in place.
Curtis wrote:I love hitting Mule camps and robbing all their resources until they respawned again. Thats a happy kind of grind - because those rescources helped build all the structures that benefit the greater good!
drumbeg wrote:Will need the roads for some of the heavyweight premiums though.
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