equinox_code wrote:quality content
hunk wrote:Aye, knowing enemy attack patterns and when certain enemies are bound to pop up is crucial when trying to ascend. As is deck size management in trying to reduce the luck factor to a minimum.
equinox_code wrote:Had a new (for me) infinite with defect last night, powered by sundial. The deck had loads of draw with skim+ and cool headed+, in addition to a couple of recycle+, too. The strategy was straight forwards, exhaust most of the deck except 1 cool headed, 1 skim, and 1 claw. playing skim with both an empty draw and discard pile triggers sundial twice (i didn't realise this, but it makes sense as each card drawn is cycling the deck once, so 3 cards drawn cycles the deck 3 times, enabling sundial to trigger 2+ energy), giving infinite energy scaling, while the coolheaded provides infinite block, and the claw offers infinite attack
Somehow I only realised the deck could pull off this combo consistently in act 4, which I guess is a shame as I think I had all the necessary components going into act 3 already.
voices wrote:Not knowing shit the cards can do is a reoccuring theme. I only found out yesterday how well the med kit synergises with Ironclad's exhaust mechanics.
RedDave2 wrote:Not only are you playing this on a different level to me, I think might be playing a different game. Love Reading how you approach this thing, I'm so more basic.equinox_code wrote:Had a new (for me) infinite with defect last night, powered by sundial. The deck had loads of draw with skim+ and cool headed+, in addition to a couple of recycle+, too. The strategy was straight forwards, exhaust most of the deck except 1 cool headed, 1 skim, and 1 claw. playing skim with both an empty draw and discard pile triggers sundial twice (i didn't realise this, but it makes sense as each card drawn is cycling the deck once, so 3 cards drawn cycles the deck 3 times, enabling sundial to trigger 2+ energy), giving infinite energy scaling, while the coolheaded provides infinite block, and the claw offers infinite attack Somehow I only realised the deck could pull off this combo consistently in act 4, which I guess is a shame as I think I had all the necessary components going into act 3 already.
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