regmcfly wrote:FFXVI never ask me for anything ever again
EvilRedEye wrote:Immortality (Xbox Series X)
Blue Swirl wrote:regmcfly wrote:FFXVI never ask me for anything ever again
How many hours?
regmcfly wrote:Blue Swirl wrote:How many hours?
67 I think…
Moot_Geeza wrote:I always liked that one when it popped up in the NES Remix games.
Tempy wrote:I do genuinely think the lustre of the first act wears off, and I think as more and more people finish it we will perhaps see some kind of consensus backlash against the ending.
Vela wrote:I'm finding my enjoyment of Tunic is decreasing towards the end. The combination of limited combat, invisible enemies, damage sponge bosses and souls design (honestly one of my least favourite gameplay trends) have soured me on what was otherwise looking like a good fun adventure. Wound up turning off damage because combat was both mechanically boring and unbalanced.
LivDiv wrote:Is it another ME3 shitstorm or just not as good as the rest?I do genuinely think the lustre of the first act wears off, and I think as more and more people finish it we will perhaps see some kind of consensus backlash against the ending.
EvilRedEye wrote:I have nothing but contempt for people that used the assists in Tunic. I’m a namby-pamby ‘press A to win’ JRPG player and I managed it. The rest of you have no excuse.
It wasn't enjoyable. I don't think I turned assists on, though, I just stopped playing instead, and once I'd taken a break there was no way I was going to be able to remember where everything was.EvilRedEye wrote:I have nothing but contempt for people that used the assists in Tunic. I’m a namby-pamby ‘press A to win’ JRPG player and I managed it. The rest of you have no excuse.
Moot_Geeza wrote:Let's start an angry online petition for a Tunic reboot. With a decent combat system it could've been a 10.
Tempy wrote:It's a very good game, and a very good journey, the ending was just a capstone to what I felt was a slightly disappointing third act that felt muddled and artificial in a lot of ways.
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