JonB wrote:I don't think it's shit now at all. Played it again quite recently and it's as fresh as ever. The only thing that dates it really is how mercilessly difficult it is towards the end.If I'm to be honest, Dynamite Headdy was a game of it's time (a euphemism for it being a bit shit now), but there are very few games more imaginative than it.
Childintime wrote:I'd like to go a little further - Headdy's "failings" in a modern sense come from the lack of modern safety nets that often accompany something that emphasises such complex gameplay. If it were made today, there's be a whole host of mini-tutorials hand-holding you through each possibility. Getting back into Headdy was hard, not because it has aged badly but because it's a bit of a shock going back into something so aggressive so quick.
davyK wrote:There was a McDonalds branded platformer - but maybe it played all right?
JonB wrote:I've never got on with Alien Soldier the few times I've tried it.
Moot_Geeza wrote:davyK wrote:There was a McDonalds branded platformer - but maybe it played all right?
Contained some cringeworthy translation, but was rather good. Played through it when we first started the retro game club and I was too impatient to stick to the agenda.
dynamiteReady wrote:Did anyone actually like Freakout?
dynamiteReady wrote:Did anyone actually like Freakout?
Eric wrote:no mention of Dynamite Headdy...
Birdorf wrote:Gradius V, coming soon to Vita.
I just made that up.
JonB wrote:I did a piece on S&P2 for Edge last year and realised it was 10 years old and still pretty much their last full-size original game. So it does seem hopeless to expect anything more now.
Skerret wrote:Gradius V still sits proud as a honeymooner's dick on my games shelf. Great, great stuff.
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