Good man chalice,always giving a reality check. I reckon if you weren't around I'd prob have jumped on the next gen by now. Thanks for keeping me grounded.
[quote=Skerret]Unless someone very obviously insults your loved ones with intent, take nothing here seriously.[/quote]
Yeah I'm sure it picks up, but I just didn't like it at all. I could envisage hours of me creeping about desks, chairs and lockers, waiting around for some unseen thing to see me first so I can try again, and creep about some desks, chairs and lockers again.
Melee attacking is about as clumsy as I've ever seen it in an FPS and the wooden delivery of the script from some of the cast is pretty damn bad. The final straw was Ripleys inability to vault a knee high wall which got me killed.
I've not got time in my life for that thanks. It's also one of those games that you need to be in the mood for and you need the right setting. Anything less than a darkened room with headphones just won't cut it, and I don't have many instances where I get the chance for a session like that anymore.
The melee is supposed to be clumsy as Ripley isn't a fighter and if you have to resort to it then you're pretty much done for anyway. You should never need to use it, much like the gun.
Never get this mood gaming stuff, I just played it whenever. Top fun when you've got it sussed, the catharsis the power plant hands to you is excellent. Nail gun motherfuckers.
Ha Chalice made it as far as the very first hostile encounter!
I must admit I really didn't like that either, I was enjoying it up till then and I was doing nothing really up until that point, just walking around.
I think I ended up glitching it, the AI seemed oddly prescient and I'm sure the game fudges the AI's search patterns to be where you are whether or not you've made any noise, in fact I'm sure of this because it blatantly does it later with the Alien in the hospital.
It's an odd one tho. I actually enjoy just walking about the station more than the stealth encounters.
Any way it's one of those games that's good but I'm not exactly itching to boot it back up when I contemplate a gaming sesh.
It's supposed to "learn" where you go, but it's utterly preternatural in its actions - the code stops it from just divvying about 100ft away from you, but still if you're patient it gives you breathing room. There's a weird rhythm to it, I was fairly lucky in the Medical area, whereas Bollo was messaging me through gritted teeth on Steam for that entire section - it ended up being one of my favourite areas, but a lot of people hate it.
There's a much worse section at the very tail end of the game where there are essentially 2 rooms and a corridor you're trapped in, but it helped me realise that you can really easily creep past it in low vis/light situations if you are very careful and it doesn't turn around (it always turns around).
Yeh, it did actually just saunter by me, 2 feet away, in the hospital corridor and I was pretty much in the open.
It wasn't too bad for me, I just sat underneath things for a long time and waited for him to go into the vents.
In fact its the only mission I've done and not got killed.
The second half annoyed me, when you need to exit, simply cos it's the only time I saw the whole "it's in a vent no it's around the corner" thing happen, but loading times were fast enough that having to do the same bit about 10 times didn't really bother me too much.
I need to wait for a day I'm pretty relaxed before tackling medical again. Once I got the flamethrower the first time around my enjoyment increased by factors.