well I was referring to the fact that you can explain the way you can scare it shitless with the flame thrower for it to later return to being wary can be conveniently explained by the fact there's no reason to assume it's the same xeno every time
Samuels in Synthetics and seeing the path of destruction he creates. Considering I was still guessing by that point who's side he was even on and you could end up having to hide from him. The Seegson androids can easily overpower a human and he rips their heads and other limbs off as if they were Morph. Which makes the switch hunting moment all the more of a shitty mechanic downer.
i remember once, crawling through a tunnel, and Ripley wouldn't go any further. so i turned around and the alien was holding onto her ankle... shit me up proper.
It's an aces game but I really hope it's over soon. It's just too much for my heart. Still taking this bloody medi kit to someone I can't remember. Can only ever put in an hour or so at a time.
Finished. Thank god.
I think I enjoyed it. I'm not sure....
I did get sick of the constant mission creep. Most games suffer from it and it's getting tiresome.
Atmosphere was good, graphics and styling were excellent throughout.
It does get easier after you get a certain item but if you weren't given it I would actually have stopped playing at some point, as random alien got a little annoying at times.
One way around that issue for the devs would've been for them to change the aliens tactics up when you get the flamethrower. Like it's learnt and it's more weary.
I.e. Less patrolling around and more dropping from the ceilings and dashing at you when you back is turned out something.
Somebody needs to employ me to sort their games out.
HIRE THE GAME WHISPERER NOW
Edit
Also to make the game good tier they needed both the alien and Ripley to be able to traverse scenery when running. The alien needed to be less plodding and more parkour.
i found its behaviour did change once i got it, it became far more afraid of the sight of fire, to the point i didn't even have to fire the flamethrower - just ready it. also i think the more you use it the less effective it becomes, it starts to take more bursts to make him scarper for a vent.
molotov always gives you the most time, and makes it run for the hills immediately. just beware of splashback...
if you hear or see the alien above you in a vent, you can fire a bit of fire up there to make it run away, usually gives you breathing time in that area.
agree with you on the parkour, i did realise about halfway that the alien never crawls up a a wall or ceiling. probably some limitations on the games design there.
Lots of people mention the lack of wall crawling and personally I think it'd just look stupid. In most areas the ceilings are too low to give it any real purpose. That's what the vents are for. As a predator why would you expend more energy clinging to a wall or ceiling when it makes you more noticeable?
Not so much running on ceilings or walls but it would be nice for it to have disregarded obstacles, it pathfinds/runs at you in a very human way instead of doing what an alien would and scampering over things etc…
Also you need to walk into a dark room and see the thing uncoil from the floor/from a pile of junk or what you thought was a shadow suddenly stretches and comes to life.
She's only nude in NG+ if you finish it without dying or being hit once.
Skerret's posting is ok to trip balls to and read just to experience the ambience but don't expect any content. "I'm jealous of sucking major dick!"~ Kernowgaz