Syph79 wrote:My only other piece of advice, don't button mash but time your attacks instead - doing this means you can regularly hit counters and build up your executions.
yourfavouriteuncle wrote:Well this is all very helpful. I can see there's a great game here I was just getting disheartened by my one step forward 8 steps back routine.I think I'm gonna reset and start again with all this in mind. Slowly, slowly this time.
pantyfire wrote:@Syph
Yeh, so far, it's my GoTY too.
Not for any one thing it does but for putting them all together quite well.
Sparkles has valid points about mission structure and AI, I'm willing to overlook them for a first game in a new IP to some extent. If they do a Mordor 2 then I would expect them to improve on the things he mentions.
I can see this going the way of Batman Arkham Asylum and Batman Arkham City. I.e. A great first introduction to the game world then a massive refinement for the follow up. God I hope there's a follow up.
Anyway this is one of the very few games that isn't going into my trade-in pile.
You've just made me decide to get this...pantyfire wrote:Erm, you need to do the first story missions until you get to the 'Kill 4 warchiefs' one, this will give you a decent amount of starting powers. While getting to that point I hunted down all the artefacts and ithildin pieces while doing the hunting/gathering missions that I could. These little missions will give you decent amounts of cash to buy the permanent weapon and health upgrades. I would suggest going for the first health upgrade straight away and after that I went for the arrows and focus and then unlocked some rune slots for you sword/bow/dagger. Play to your early strengths. If you come across a captain that can be killed by stealth or a single arrow during the early game then take advantage of that, get some easy runes to buff health or focus and do as much 'other' stuff as you can to unlock the better abilities. The arrow teleport and the arrow teleport kill abilities are excellent, they are very good for getting across strongholds quickly and unseen, I often teleport to the bad guy (uses two arrows) then instantly drain him till he dies, you get all your arrows back, you are usually in a better position and its bad ass. You can open a new tier of abilities by killing captains and you dont need to buy everything in one tier before moving to the next. Some are decent and some wont suit your playstyle. For instance, I steered clear of the throw daggers perk and the running barge perks until right at the very end. While I found the vault and stun perks very useful at the beggining. The most important thing is... RUN AWAY. You often get swamped in the early game and they will destroy you. But the orcs are as thick as shit, you can vault over one, run to a wall and climb up it. Dangle yourself over the other side and they will lose sight of you, you can then watch as half of them drift away bored or stalk them and get a stealth kill or a brutalise from above kill (which will scare some of them crowd away, thereby thinning it out for you) on YOUR terms.
pantyfire wrote:This is really pathetic but do you know what I quite liked about this? When you start a story mission and it says 'follow X to the feast' (or whatever) you don't actually have to hold the stick and follow them, you can just let the game take over and walk you there. One of those odd little game design conventions that they've gotten rid of... But then they've left insta fail mission parameters in so no ones infallible.
pantyfire wrote:@myuncle
Yay.
Btw there's a sword side mission to kill a Ghul matron, don't even bother trying it uo ntil you are very powerful. I tried it as soon as it opened (you need the ground smash perk) and I got pwned 3 times.
@moto
If you liked the combat in batman and hated the parkour in Ass Crud then you'll love this.
I never get tired of spinning severed heads or the tip of my dagger jutting out of a temple. It's very brutal.
pantyfire wrote:Ha, so I'm at the Brand The Warchief Missions. I do one of the missions which gives me my second branded Warchief, I immedately send him to start a riot against another chief who has a fear of betrayal. So I go to that side mission and trigger it. The Warchief immediately panics and runs away so I teleport to him and insta brand him for my 3rd branded Warchief.
mistercrayon wrote:If you consider the ending it seems pretty reasonable that youd be batting orcs like a hot knife through butter.
And for the final one, I'd already branded all his trusted allies, so when I trigger him and he comes stomping in (Pash, Pash, Pash, Pash) with all his best buds I command them to attack, they kill him and one of them is promoted in his place for the fifth Warchief. Brilliant!mistercrayon wrote:In some ways this could be seen as a criticism but I read it as one of the best things about the game. The unfixed nature creating a unique (and interesting) storypantyfire wrote:Ha, so I'm at the Brand The Warchief Missions. I do one of the missions which gives me my second branded Warchief, I immedately send him to start a riot against another chief who has a fear of betrayal. So I go to that side mission and trigger it. The Warchief immediately panics and runs away so I teleport to him and insta brand him for my 3rd branded Warchief.
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