Dat Annihilation Beam thoTempy wrote:Echoes is a good yarn, but quite punishing if I recall. Actively toxic environment for most of the first part of the game, lots of frantic scurrying to bubbles of safety. Tough but interesting morph ballmsections as well.
Some really good bosses, like the previously mentioned Quadraxis which has you use basically everything at your disposal to take out a massive robot. The final suit design is very cool too.
I remember very little of Corruption beyond fighting Dark Samus a lot, and yanking shields off enemies.
hylian_elf wrote:I have always thought of that as the Nintendo Trinity not cos of big and sales and all that shit, but game quality. Those three have ways filled my Top 3 one way or another at all times.
Die Hard m8RamSteelwood wrote:The thought of another Metroid game is intriguing, but a Prime sequel less so. I know it's just semantics, but for me it works best as a standalone story - bounty hunter crashes/stranded on mysterious planet, explores looking to escape, finds special powers that conveniently help, uncover mystery and destroy bad guy. A sequel where the same thing happens again to the same person and they try to link the story just rubs me up the wrong way. But a new version of the Metroid story, where basically the same stuff happens but it's for the 'first time' in the narrative sits better with me. A bit like how each Zelda game it's a different Link, rather than the same shit happening to the same person every couple of years. So yeah, a new Metroid that can borrow liberally from Prime but basically rewrites the story so it can be called it's own thing. A bit like The Force Awakens, but keeping the original characters!
It's not the bounty hunter bit, in fact that seems mostly irrelevant to what happens in a metroid game. it's that each game follows the same pattern of losing/having no powers at the start, then going round finding them. a sequel where she lands on another planet and 'oops my powers have fell off again' just feels too contrived - and a metroid game where you start and stay all powered up doesn't really seem like a metroid game to me.Tempy wrote:Is it really a stretch to a Bounty Hunter who makes a living off hunting Space Pirates to keep encountering them? This whole line of thinking is very confusing to me.
b0r1s wrote:It’s just minor window dressing to the gameplay.
retroking1981 wrote:This is something that effects other mediums of entertainment recently. Everything seems to need an overarching story these days. Just look at the modern Bond films, who cares that his heart is broken from the Bond girl in the Casino Royale. Bring back the new film, new villain and new totty formula. I always thought the Metal Gear games should have followed suit. Hyrule Historia, who fucking cares. Marvel Universe I'm at a complete loss at. When did these things stop becoming throw away fun. Samus is a bounty hunter. If it's ok for Link to save Zelda every generation then why not throw Samus into her familiar surroundings too.
Vela wrote:Just on the Bond films, I watched half of Skyfall expecting it to be a direct follow on from Casino/Quantum. I was confused. Instead it turned out to be Home Alone 4. The other problem with overarching stories is that they inevitably wind up painting themselves into a narrative corner (witness the absurd story twists, retcons, double crosses and revisionist framing of events in Halo and Metal Gear games - let alone the cross media bullshit of ARGs and novels). I like the Zelda approach of distinct games with suggestions of connections, or enough time between them to have it not matter so much. They can still be played independent of another even when they directly follow on from others (Wind Waker, Majora, Link Between Worlds).
Tempy wrote:A lot of people like the story though, so you’re always in an unwinnable situation here. The cut and thrust of MGSV didn’t real require you to have any knowledge of the story to enjoy 90% of it.
It's probably a lot more than 4 given how many sequels there are. The third film of Captain Ironpants needs you to have seen 1 and 2 then one of the Avengers that it follows on from, which in turn needs you to have seen the Avengers before that. It depends how much you can go with the flow really. There's a reason they start with the origin for each guy though. People need the backstory for the idea not to be stupid.Tempy wrote:The MCU is nowhere near as bad as people make out, there are... what, 4 films that sort of need you to have an investment to really make sense of it, but even then its usually just blink and you’ll miss it cameos or overwrought explanations of pointless macguffins.
monkey wrote:It's probably a lot more than 4 given how many sequels there are. The third film of Captain Ironpants needs you to have seen 1 and 2 then one of the Avengers that it follows on from, which in turn needs you to have seen the Avengers before that.Tempy wrote:The MCU is nowhere near as bad as people make out, there are... what, 4 films that sort of need you to have an investment to really make sense of it, but even then its usually just blink and you’ll miss it cameos or overwrought explanations of pointless macguffins.
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