Blocks100 wrote:How, exactly?
Liveinadive wrote:I admire Vere's enthusiasm and dedication to games.
Dinostar77 wrote:Game has improved on my second planet (ice one). That's been fun The. I have so many side missions on the go its ridiculous. The interface for keeping track of them all isn't the best. Also having a certain AI teammate (who goes through AI enemies like a knife through butter), does make it alittle too easy.Spoiler:
Dinostar77 wrote:Drack. Just as i finish my stretches and warm up the assault rifle, he's murdered everyone.
Dinostar77 wrote:Remnant architect, what an awesome fight.
Dude you can have loads of conversations with them. And their specific missions are across a number of objectives so it's not just one or two then done, there's a number of steps that lead the 'relationship' in different ways. I like the leaving them to their own devices decision, it makes combat much more fluid and more satisfying when getting biotic/tech combos with them.Blocks100 wrote:Does the fact that you can no longer directly control your team mates, upgrade their weaponry, or have half-decent convo's with them make you more reluctant to do specific mate team mate missions then?
It's funny as I don't really like open world types at all. This and Zelda are the only two I've enjoyed in a long time. Aside from The Division actually. I just like the universe, the sights and sounds, the weapons and particularly the combat so I'm happy to engross myself in it. And now and again you stumble across some great side quests that are out of the norm.Blocks100 wrote:Glad you're enjoying it like but the fact that you like cleaning up all the side missions suggests that you're not adverse to a bit of Ubisoft-style map icon hoovering. Nowt wrong with that of course, but it's sheer ubiquity now in modern games is mind numbing. It's not as if it's a game mechanic that somehow struck gold, but it's a safe, non-demanding, feature that so many titles now gravitate to. And none seem enhanced by its inclusion.
As I don't play many I can't realllly answer this. You really do need the Nomad as the areas are quite large, and I use a lot of fast travel. All I can say is they're much bigger than previous entries and travelling can be easy via points you open up across the map or throwing the nomad areound which is reasonably good fun.Blocks100 wrote:What has piqued my interest in this is the scale of the maps. Are they genuinely open world then? How do they compare to other games of this ilk?
Blocks100 wrote:Does the fact that you can no longer directly control your team mates, upgrade their weaponry, or have half-decent convo's with them make you more reluctant to do specific mate team mate missions then?
Glad you're enjoying it like but the fact that you like cleaning up all the side missions suggests that you're not adverse to a bit of Ubisoft-style map icon hoovering. Nowt wrong with that of course, but it's sheer ubiquity now in modern games is mind numbing. It's not as if it's a game mechanic that somehow struck gold, but it's a safe, non-demanding, feature that so many titles now gravitate to. And none seem enhanced by its inclusion.
What has piqued my interest in this is the scale of the maps. Are they genuinely open world then? How do they compare to other games of this ilk?
Childintime wrote:Nice. I really wasn't a fan of the final boss fight but the leadup was fun.
Also, who did you bang?
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