cockbeard wrote:I still haven't played, but did anyone here legitimately encounter a game breaking glitch As in you had to go back to an earlier save because progress was impossible
JonB wrote:Bit sensitive?
I've tried it an number of times though. Stand too close and it won't catch the barrel. Try from a bit further away and it will. As I see it, there's not enough time for it to react if you're too close. It makes sense.
You can see it how you like, but I was just saying that was something I thought was really nicely done, whereas others saw it as a fault.
But where's the fun in all that? I pick up a barrel, press the chuck it button somewhere near Trico, and it eats the barrel. I don't see it as that simple means to an end interaction, because that's not (IMO) what the game is about. Rather, it's about how these two hugely different creatures learn to interact with each other, sometimes by making mistakes. The feeding process that develops is a microcosm of that, including learning this game of throw and catch and how well Trico can respond. Bonking it on the nose with a barrel and having it stare at you like 'What the fuck, mate?' is a great moment (for me). So then you try it slightly differently and eventually you both get better at it. Likewise, helping it out by nudging a barrel into place, because it can't get that big beak round it, and then finally that moment where it's trusting enough to just snatch the barrel right from your hand. I love all that, and to me it seems quite intentional because it's so core to the experience.Paul the sparky wrote:Even if you miss, he doesn't react to it as it hits his face, nor does he pick it up off the floor. As the sole function of the barrels within the game is to get them into Trico's gob, you'd have thought they'd have made more of an effort with them. What you're saying is that there's a radius around Trico where if you're in it, not too close or far away, then he'll catch the barrel. How about if you're too close you under arm it into his gob? Or hold it out for him and he takes it from you? And if you're too far away, he steps into it and catches it before it hits the deck? Or it bounces and rolls and he scoops it up? Let's go mental, and you stand too close and throw the barrel away from him, only for him to bound after it and gobble it up? You know, have Trico actually behave like an animal and react to things in a natural way instead of sitting there like the confused and wonky jumble of AI, animation and collision detection which it so clearly is.
Did you like journey?Kow wrote:I've said it before but like things like that don't bother me. The problem is the game is dull.
JonB wrote:The feeding process that develops is a microcosm of that, including learning this game of throw and catch and how well Trico can respond. Bonking it on the nose with a barrel and having it stare at you like 'What the fuck, mate?' is a great moment (for me). So then you try it slightly differently and eventually you both get better at it. Likewise, helping it out by nudging a barrel into place, because it can't get that big beak round it, and then finally that moment where it's trusting enough to just snatch the barrel right from your hand. I love all that, and to me it seems quite intentional because it's so core to the experience.
JonB wrote:But where's the fun in all that? I pick up a barrel, press the chuck it button somewhere near Trico, and it eats the barrel. I don't see it as that simple means to an end interaction, because that's not (IMO) what the game is about. Rather, it's about how these two hugely different creatures learn to interact with each other, sometimes by making mistakes. The feeding process that develops is a microcosm of that, including learning this game of throw and catch and how well Trico can respond. Bonking it on the nose with a barrel and having it stare at you like 'What the fuck, mate?' is a great moment (for me). So then you try it slightly differently and eventually you both get better at it. Likewise, helping it out by nudging a barrel into place, because it can't get that big beak round it, and then finally that moment where it's trusting enough to just snatch the barrel right from your hand. I love all that, and to me it seems quite intentional because it's so core to the experience.Paul the sparky wrote:Even if you miss, he doesn't react to it as it hits his face, nor does he pick it up off the floor. As the sole function of the barrels within the game is to get them into Trico's gob, you'd have thought they'd have made more of an effort with them. What you're saying is that there's a radius around Trico where if you're in it, not too close or far away, then he'll catch the barrel. How about if you're too close you under arm it into his gob? Or hold it out for him and he takes it from you? And if you're too far away, he steps into it and catches it before it hits the deck? Or it bounces and rolls and he scoops it up? Let's go mental, and you stand too close and throw the barrel away from him, only for him to bound after it and gobble it up? You know, have Trico actually behave like an animal and react to things in a natural way instead of sitting there like the confused and wonky jumble of AI, animation and collision detection which it so clearly is.
monkey wrote:It's a stupid question really. It's just that, Journey's dull as a game. It's strengths lie elsewhere, just like this.
JMW wrote:Can't say I'm enjoying the 'getting the barrel' parts at all. And they, and other bits, are like trying to platform with your character from Red Dead Redemption MP. But it is fantastic when it does come together, and that's enough to keep me coming back. Not as good as SotC though, no way.
Yeah, I think that was kind of my point. There are clear issues that everyone notices, and then other bits which seem to have been interpreted very differently, to the point some people view something as immersion breaking and others see that same thing as heightening immersion.Paul the sparky wrote:Having read the thread, you do understand where I'm coming from with this Jon? I think enjoyment of the game hinges on the belief that Trico is an animal and companion, and anything that breaks that belief massively undermines the game. It's not just getting hung up on wonky mechanics, it's that when those mechanics fail everything else is brought down with them.
cockbeard wrote:I still haven't played, but did anyone here legitimately encounter a game breaking glitch
As in you had to go back to an earlier save because progress was impossible
Kow wrote:The problem is the game is dull.
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