Metal Gear Solid 5: The Phantom Pain
  • Vela wrote:
    Thing is I know I'm only like a quarter of the way through the game, Ive done all side ops available, churning through deployment missions, up to I think mission story 15 or near to it, it it is just fatiguing.  I reckon Ive dropped about 50 hours into the game so far. 50 hours would be more put together than my MGS1, MGS2, MGS3 first time play throughs, but it doesn't feel like progress. Oh sure, it's an open world, but even open world games like GTAV at least give a sense of progression. Fuck it feels bad to even be typing this out. Every franchise I love eventually falls apart. :(
    Your experience exactly mirrors mine.
    Come with g if you want to live...
  • Yep I concur.
    オレノナハ エラー ダ
  • I think side-ops are dumb and realised after 2 or 3 that they were a time sink, and ended up finishing the main bulk of it in around fifty hours. Dunno if it's a problem that can be properly solved because I know folk like Ian have happily sunk quadruple that into the game, you can't really accommodate both points of view without casualties.

    If you do go back (after researching the Convoy mission which is infamously annoying but actually very easy to complete) I'd advise ignoring everything but the main missions, you'll have it finished in less than half the time you've already spent on it.
  • The implication though is finishing the main thread is the important part of the game. A lot of the game is messing with the systems and so, like peace Walker, the side ops are useful to open things out...weapons mods being one.

    The side ops are mostly shit though and demonstrate a fraction of the variety shown in ground zeros.
  • Paul the sparky
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    Tempy wrote:
    I think side-ops are dumb and realised after 2 or 3 that they were a time sink, and ended up finishing the main bulk of it in around fifty hours. Dunno if it's a problem that can be properly solved because I know folk like Ian have happily sunk quadruple that into the game, you can't really accommodate both points of view without casualties.

    If you do go back (after researching the Convoy mission which is infamously annoying but actually very easy to complete) I'd advise ignoring everything but the main missions, you'll have it finished in less than half the time you've already spent on it.

    They're optional though, nothing is forcing anyone to do them. Seems a fair balance between the power through the story/fart about in the world mentalities.

    Personally, I found the story missions to be a bit forced, Skulls and other stuff popping up seeing your stealth skills go up in smoke because set piece/cutscene/whatever has to happen. Much prefer the control you have over the side ops.

    @Vela on that convoy mission, plan for a hasty exit by picking the horse or walker as your buddy, do what you need to do, then when the shit thing happens, fucking leg it.
  • I know no one is forced to do them, but I've heard of more people burn themselves out on them than with other games of its ilk. The problem I was alluding to was allowing the player to sink in more hours than it takes to finish the whole game, thus risking losing the player before they finish the game. I think that freedom should be there, but there should also be some closer curation of the content - ushering the player towards logical conclusions like the level design does. As it stands I felt early on that they were a post-game time waste, and largely superfluous to my needs, but for others they've been a honey pot that has seen them sick of the main experience. They're absolutely not varied enough, and this is what... my third favourite game of the year? I don't mean to dictate other people's experience, I just think the game would have been better if it had either a real ebb and flow between the main/side ops OR it had better signposted the almost vestigial nature of 90% of them to avoid player burnout. They're the one element I can't square with the rest of the experience.
  • For me it's probably less a case of burnout than it is actively not wanting to play that encounter but there's no alternative. 

    I hate the ghosts. I despise their design, their cheapness, their teleports. The encounters are distinctly awful. Unlike, say, regenerators in resi 4 which are chilling and stressful, the ghosts just suck donkey's balls. 

    In one of my many attempts at it I was CQCing them like an expert. Maybe. But that avenue provides no further recourse. It's just a stun. I just cannot reconcile the inclusion of such a shit enemy in this game. It's contrived difficulty. It's cheap.
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
  • Actually it's like Deus Ex HR. It punishes you like in boss encounters if you develop non lethal or stealth traits instead of powerful weapons.

    It makes me fucking angry I now need to grind for resources to get a couple of weapons to smash the shit out of those cunts.
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
  • Or just find a Transport Specialist so you can get the truck out without combat. Get smart, not mad.
  • But you still have to face the ghosts.
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
  • The objective is to get the truck out. No need to fight them.
  • But you can't get the truck out when they are there.
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
  • Transport specialist lets you Fulton the truck out.
  • I already have that ability but with ghosts around you are unable to futon things away.
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
  • Futon. Spelling mistake remains as throwing futons at trucks would probably make sense in MGS.
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
  • You can definitely do it, because I did. 

    They have terrible awareness and speed so you can just run away and then run back.
  • Yeah there are only a few compulsory fights in the game and this isn't one of them. But I was in a very similar place at 30 hours. The missions seemed to go against the good parts of systems based gameplay, there was almost no story incentive to play them, the side missions are just the same four things in different places.

    There's a lot that I wish was different about the game but even if I'd given up when it first started doing my head in, I still would have had a great time with a great time/money value game.

    Let's hope Koj's new studio starts something beautiful. A five game 200hr story arch that actually knows where it's going from the very beginning.
    "..the pseudo-Left new style.."
  • I had to drive the truck away slightly, then do the thing, then maybe run off.
    "..the pseudo-Left new style.."
  • They should have just given you Transport Specialist in a mission before that, and forced you to use it. Probably snowblind testers.
  • I will try it then and see how it goes. Still going to exploderate the tanks first if I can't fulton them away.
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
  • I used non lethal to get one set of ghosts but it was completely worthless. A diminishing change from 3 and 4. I mean they have secondary healthbars too.
  • Well thankfully that level is finished now. What an absurdly shit encounter.
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
  • I nearly gave up because of that mission.

    I hit a couple more roadblock later in the game.

    My advice
    Spoiler:
    オレノナハ エラー ダ
  • Already got that soldier. :)
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
  • Bollockoff
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    Got to admit I loved the vocal chord parasites as a narrative and plot thing. Really elegant. Even if Skullface was a bit bodged in terms of characterisation, his plot is probably the most grand in scope of all the MGS rogues gallery.

    Also, pub time pontification but I wondered if Koj was venting some of his anger at the modern language barrier in regards to grasping the western media he really enjoys and inspires the majority of his work.

    Most of the other parasite stuff is pretty dumb though.
  • I haven't gotten to that part yet (not complaining about the spoiler) but if that's true it sounds a bit like Buscrad's Marrain from a China Mieville short story.
    This story was original published as "Buscard's Murrain" in The Thackery T. Lambshead Pocket Guide to Eccentric & Discredited Diseases. Taking, as the title suggests, the form of an encyclopaedic entry on a disease, the story describes a strange disease known as Buscard's Murrain (also, "Wormword"). The disease is contracted entirely via uttering of a certain word (which the story gives but never reveals its proper pronunciation). The disease causes insanity and the need to repeat the word over and over to large crowds. This sometimes causes spectators to repeat the word and thus becoming infected themselves.
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
  • I think Snowcrash deals with a similar idea, and it turns up in the story Pontypool too (which is a fun film)
  • And yeah, for mission that was giving me grief as above, I disabled the tanks with mines/c4, then stunned the truck driver, then bolted on the horse and did about 30 laps around the local trees and hills, I couldn't shake the ghosts. Then I decided just to bolt back to the truck, fulton it but accidentally got in the truck, and then fultoned it properly. 

    It was a proper benny hill scene.
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
  • Well, in fairness, I suppose I should comment here on Chapter 18. Or 17, whichever one is at the mine.

    Holy shit. That is one of the best MGS levels ever. 
    Spoiler:
    I could almost spontaneously grow a mullet right now from the testosterone overload.
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett

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