JonB wrote:I'm also starting to wonder if playing on a base PS4 is an issue at all. I'm not usually one to give a shit about frame rates, but maybe it makes a difference here?
The explicable/inexplicable thing doesn't really matter when you've just got to learn all the different attacks anyway. And there are plenty of counterintuitive things in Sekiro (grabs that aren't grabs etc.). It doesn't really matter if the enemies are human either when the their attacks mix up so much and are often designed to throw off your timing (another thing DS3 was particularly bad for).Tempy wrote:I think my issue with the Souls games is death is often inexplicable due to the nature of gear, stats, stamina, invulnerability frames and so on. In Sekiro, it's very nearly always explicable - there are a handful of moves in the game that deal damage through your block, and they are generally elemental, or require a prefect deflect. There are very few one hit kills (if any?) and maybe two total AoE moves that will hurt you if you don't back away.
Unlike the Souls series, enemies are nearly always human, and as such their movements are again more explicable than the weird menagerie of beasts and ghost and demons in the Souls games that have a weird range of unpredictable movements and body shapes that making reading them a crap shoot - I'm thinking of you, Ludwig.
Finally, there are only two fights in the whole game that you cannot control whether you fight them with or without extra shitheels attacking you from behind, and one of those is optional, the other only required if you do a certain story path.
It just seems designed to remove the frustration that piled high in the rest of From's games, there is the genuine possibility of mastery without ever needing to concern yourself about the mercurial nature of the stamina bar.
If that's the one I'm thinking of it was surprisingly easy in the end, even for me. You canKernowgaz wrote:Well I’ve hit a brick wall and need to learn parry again. Come across quite a few more mini bosses and can’t remover there names but LAG smashes the shit out of me , went there once and it was brutal.
There's so much cheapness in those bosses. I think it was Champion Gundyr where he does a long combo and leaves maybe half a second window at the end for you to attack. But sometimes he does the same combo and adds another hit onto the end, so you can't even risk taking advantage of that short space.Tempy wrote:Hahaha, I hope it’s at least being taken in good faith. This the first game they’ve made that hasn’t made me want to pull my teeth out at the thought of going back to certain areas. If I ever had to fight Dragon Armour again I think I’d have a heart attack.
Kernowgaz wrote:Thing is you don’t get time to heal if you get caught even with Firecrackers, I always throw to far away from him cos of panic
Dark Soldier wrote:I can confirm deflect is a lot, lot easier on PC than PS4. Smooth 60fps helps massively.
Tempy wrote:Kernowgaz wrote:Thing is you don’t get time to heal if you get caught even with Firecrackers, I always throw to far away from him cos of panic
Yeah if you get hit you're probably dead to be fair, but covnersely if you deflect everything he kills himself. Maybe pick up heal on deathblow?
Kernowgaz wrote:Tempy wrote:Kernowgaz wrote:Thing is you don’t get time to heal if you get caught even with Firecrackers, I always throw to far away from him cos of panic
Yeah if you get hit you're probably dead to be fair, but covnersely if you deflect everything he kills himself. Maybe pick up heal on deathblow?
How does he kill himself?
I’ve not even got one bar done before I get hit and then game over.
LivDiv wrote:Picked this up earlier so will give it a go tonight.
If it doesnt change my life Tempy is in trouble.
hylian_elf wrote:Crouch.
Lol it worked, how did I miss that when I was crouching anyway?
It looks like you're new here. If you want to get involved, click one of these buttons!