Destiny 2 - Developed by Bungie
  • MattyJ wrote:
    JRPC wrote:
    Funny i actually really liked the silence. The original voices sounded weird to me and didn't match the characters I'd made. What i definitely didn't like was that stupid turbine thing that you had to shoot in 3 places. No idea what that was about. Died a few times. Not fun. Not interesting.
    Hmm know what you mean but for me:
    Spoiler:

    Yeah I'm not a fan of the silent protagonist thing, hoping it's just a result beta but given we've not spoke since Vanilla maybe not.
     
    Spoiler:
  • Speedhaak
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    Facewon wrote:
    MattyJ wrote:
    Speedhaak wrote:
    MattyJ wrote:
    I'd rather have faster cooldowns in PvE, especially for grenades.
    You're not the only one to make this observation, apparently.
    Trouble is, Bungie still won't separate out PvE and PvP, so we'll be stuck with it in PvE so their precious PvP doesn't get changed.
    I'd settle for having saveable load outs and then setting up armour builds with the right perks. Cool down can change pretty drastically with the right combos.

    That would be an extremely useful feature. Good call.
  • Kernowgaz wrote:
    Olimite wrote:
    When does this go open out of interest? Got a friend who wants me to run through the Strike with him?
    Go the Hong Kong route like Shabby. I've just gone onto the HK store and downloaded it via the browser on my phone

    How about just answer his question?

    Tomorrow Oli.
    I have answered it , ya moaning prick
    Wii U Themagickman - PSN - Themagickman   Xboxlive - Themagickman
  • Solo queuing is going to be rough, by the looks of it, I feel like going mob-handed is mandatory now, rather than advisory like D1. The pvp is teams moving in groups around the map, teamshooting everything, with very little opportunity to lone wolf it. Very few 1v1's happening, if at all.
    Whether this is good or bad depends on your point of view, I suppose.
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    BaronessLL1401_468x389.jpg


    Dammit too slow...
  • MoesTavern wrote:
    Solo queuing is going to be rough, by the looks of it, I feel like going mob-handed is mandatory now, rather than advisory like D1. The pvp is teams moving in groups around the map, teamshooting everything, with very little opportunity to lone wolf it. Very few 1v1's happening, if at all. Whether this is good or bad depends on your point of view, I suppose.

    I'd hazard a guess that you've been playing the new mode?

    I've been playing Control solo, and Gonz might not believe it based on our games yesterday, but I've been absolutely wrecking it. Plenty of 1v1's. If you want to solo, this is your mode. The other one is much more similar to Trials.

    I wasn't sure about this beforehand, but 4v4 does work with Control, or at the least does on this map. I'm not quite on board with the cooldown times for abilities, particularly grenades, I think that needs tweaking. Overall though, I'm very positive about the game.

    Whoever mentioned the instadeath missiles - they aren't actually. If you are close enough to pop into the bubble, you're fine. If you aren't, stay there, and you're fine. It's the running in when you're to far away that kills you. I stayed around there for a bit experimenting with various stuff, and i have tyo say, after I also was instakilled first time, it was absolutely my fault.
  • Which edition should one pre-order?
  • Lord_Griff wrote:
    Which edition should one pre-order?

    PS4 Pro bundle
    Gamgertag: JRPC
    PSN: Lastability95
  • I don't have a Pro.
  • Solo queuing is going to be rough, by the looks of it, I feel like going mob-handed is mandatory now, rather than advisory like D1. The pvp is teams moving in groups around the map, teamshooting everything, with very little opportunity to lone wolf it. Very few 1v1's happening, if at all. Whether this is good or bad depends on your point of view, I suppose.
    I'd hazard a guess that you've been playing the new mode? I've been playing Control solo, and Gonz might not believe it based on our games yesterday, but I've been absolutely wrecking it. Plenty of 1v1's. If you want to solo, this is your mode. The other one is much more similar to Trials. I wasn't sure about this beforehand, but 4v4 does work with Control, or at the least does on this map. I'm not quite on board with the cooldown times for abilities, particularly grenades, I think that needs tweaking. Overall though, I'm very positive about the game. Whoever mentioned the instadeath missiles - they aren't actually. If you are close enough to pop into the bubble, you're fine. If you aren't, stay there, and you're fine. It's the running in when you're to far away that kills you. I stayed around there for a bit experimenting with various stuff, and i have tyo say, after I also was instakilled first time, it was absolutely my fault.

    Mostly Control, actually. In the few games of Countdown I had I found it to be quite the opposite, teams tended to split up to go to either bombsite rather than follow each other around. Control feels like a merry go round with teams dashing from flag to flag.
    The aiming is weird, too. I don't know what it is but moving the crosshair diagonally in particular feels strange.
    One thing I've noticed as well after playing Halo 5 is how sluggish the weapon handling is, H5 feels so much snappier and responsive and it's not just the 60fps.
  • Kernowgaz wrote:
    Kernowgaz wrote:
    Olimite wrote:
    When does this go open out of interest? Got a friend who wants me to run through the Strike with him?
    Go the Hong Kong route like Shabby. I've just gone onto the HK store and downloaded it via the browser on my phone

    How about just answer his question?

    Tomorrow Oli.
    I have answered it , ya moaning prick

    :):):):):)
  • Control is way better now. Like the maps a lot. Everything has been polished up. It's still rage inducing so I won't be putting much time into PvP, but it's bloody great fun for a couple of matches.

    The competitive search and destroy game type is also extremely awesome. Gonz and I wiped the floor in there.
  • Had a lovely run of the Strike today. Me and 2 randoms did a 180 and went exploring, kicked some Fallen ass, found that supposed Raid door entrance and a Lost Sector symbol.

    Then did the strike proper. 

    Great fun.

    That strike at Nightfall level is going to be intense.
    Gamgertag: JRPC
    PSN: Lastability95
  • https://youtu.be/KXXdczop1ak

    Guy can be immature but he talks sense here.
  • Finally managed to finish the strike.

    That really is a long way ahead of anything in d1.

    The more I play, the more I see improvements.

    Graphics are actually a long way ahead.

    Subtleties will need to wait until we get lots of gear and really focus on particular cool downs etc.
    I'm still great and you still love it.
  • Got a couple of hours of crucible in tonight and got a much better flavour for it.

    Ended up with a scout/cannon combo with a shotty in power slot.

    Swapping between the two primaries at different ranges feels completely intuitive and varies up the moment to moment stuff really well. Although i can see me sticking with that particular set up, there also seems to be room for many of the various weapons to shine. If you let am SMG get up close to you it wrecks!

    Supers are too infrequent and i think the power weapons could do with a little more oomph. Apart from that, i think things are looking very good indeed.

    It's certainly a very different beast to d1, but so far it's a big thumbs up from me.
    Gamgertag: JRPC
    PSN: Lastability95
  • JRPC wrote:
    Supers are too infrequent and i think the power weapons could do with a little more oomph.

    They have tinkered with that. Power ammo drops more frequently in their current build, and I think I saw something about ability timers changing.
  • I think the ability times are fine in PvP but need to be upped in PvE, ability spam is a huge problem in Destiny 1 currently. I'm enjoying PvP but the better you are at it, the less you'll be able to lonewolf due to smarter teams ALWAYS laning with primaries and teamshotting. The fusion rifle in the beta is completely broken btw, hopefully it'll get nerfed for release, maybe even just halve the amount of ammo you get.

    Considering I never, ever use a fusion in D1...

    https://twitter.com/DarxideR_/status/888410707146027008
  • Weird that fusions are a problem. They were a problem early on in d1 if I recall. Surely they realise by now that short charge time is destined for OP?

    Could be wrong, but felt like my grenades were charging superfast this morning compared to 2 days ago.
    I'm still great and you still love it.
  • The hunter sniper is woefully weak. Hunters in general seem a bit fragile and not too exciting. The dodge roll is a bit poo.

    Some power weapons defo need a buff, others need a nerf.

    Power ammo needs to drop more frequently in PvE for sure, and supers need to charge a teeny bit faster - everyone using their super in the last thirty seconds of the match is silly.
  • TheDJR wrote:
    I think the ability times are fine in PvP but need to be upped in PvE, ability spam is a huge problem in Destiny 1 currently. I'm enjoying PvP but the better you are at it, the less you'll be able to lonewolf due to smarter teams ALWAYS laning with primaries and teamshotting. The fusion rifle in the beta is completely broken btw, hopefully it'll get nerfed for release, maybe even just halve the amount of ammo you get.

    Considering I never, ever use a fusion in D1...

    https://twitter.com/DarxideR_/status/888410707146027008

    O it's amazing leave it ;)
  • b0r1s
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    Just played the Charge PvP. Really fun game mode. With a bunch of ransoms and no mics we initially were getting battered but once we'd figured out the tactic we took it to nearly a drawer but they just managed to diffuse our charge at the last second. Great mode tho.
  • Countdown will be the Trials mode, should make for some interesting games, carries will be difficult.
  • Played the story stuff earlier. So much, so Destiny.

    Will almost certainly buy it but I doubt I'll play anything like as much as the first time around. Haven't tried PvP yet but they have a lot of work to do on that front to get me to care again. Would prefer to go Bono but might well go for PS4 this time around.
  • Good lad, you can join TC.
  • yesss go PS4 please Tiggs
  • This Beta seems to have bitten Bungie on the arse. I'm seeing a lot of negative feedback.
  • Really? Mostly positive for me. Some feedback about improvements which apparently their internal testing flagged up and have already been implemented.
  • Just going by the general Youtube/forum vibe. A lot of people seem concerned about the pvp focused changes having a negative effect on the pve experience. Here's an example from rllmuk: (edit: not sure how to embiggen that)

    As a 1000-hour plus (across 360 & PS4) D1 player I find myself joining the legions who think that the beta suggests some serious mis-steps by Bungie all in the pursuit of PvP balance. 
     The new weapon slot system just doesn't feel right to me. It might be the right choice to prevent PvP being a sniper/shotgun paradise but it's had a detrimental effect on the PvE aspect because along with the simplified ability trees my choices feel limited. Bunching shotguns, snipers, fusion rifles, grenade launchers, rocket launchers, swords & heavy machine guns all into one single slot is a fucking stupid idea & I can't help but feel that the design of the endgame PvE encounters is going to suffer as a result.
     
    As someone said, maybe we're just not realising the options that this new system will open up & in actual fact the raids will require far more specialised roles from each player to conquer, rather than falling back on over-powered load-outs of beastly snipers & thundering rocket-launchers. But as it stands the fundamentals of fighting red-bar mobs which Destiny did better than any other shooter out there are just not as fun as they were in D1 based on the very limited exposure this beta has given us. The movement, the abilities, the grenades, the weird jumping sound effects, it just all feels a little 'off' & I haven't played Destiny 1 for months so it's not as if I'm struggling to readjust my muscle memory or am wedded to the feel of a game that's ingrained into my consciousness.
     
    I've no doubt the story will be much better & the first mission is genuinely great in terms of its presentation but the strike didn't do much for me at all & 4v4 Control is crap imo. Based on what I played the Crucible is going to be great for people who excelled at Trials of Osiris but frustrating as fuck for those who didn't enjoy the sweaty team-shot focussed style of play that that mode required. 6v6 Control on the larger maps was where I excelled & got my enjoyment from when I was a heavy Crucible player but I just don't see where that experience is going to be found in Destiny 2.
     
    I hope I'm wrong & I'm always wary of being sucked into the hive-mind thinking that often takes grip when a game is first released, but there does appear to be a very significant proportion of people who are saying the same things based on this beta. When it comes down to it, trying to meld a loot-based, RPG-lite, co-op shooter with a competitive multiplayer element intended to make a mark in the pro-gaming scene, all while maintaining a fine-tuned balance yet retaining player empowerment across those essentially disparate modes is phenomenally difficult & I think we're potentially seeing just how difficult it really is here.
     
    If you'd told me that I would be seriously considering holding off buying Destiny 2 until a broader consensus had come to settle on it, I'd have thought you were nuts. I booked a week off work to coincide with its release months ago for God's sake but as it stands I'm quite tentative about it & that feels distinctly odd. Bungie surely can't be happy with the lukewarm reception it's received so far.
  • Hmm. This snippit piqued my interest:

    4v4 Control is crap imo. Based on what I played the Crucible is going to be great for people who excelled at Trials of Osiris but frustrating as fuck for those who didn't enjoy the sweaty team-shot focussed style of play that that mode required. 6v6 Control on the larger maps was where I excelled & got my enjoyment from when I was a heavy Crucible player but I just don't see where that experience is going to be found in Destiny 2.

    Because that described my D1 experience also, but our D2 experiences couldn't be further apart. I was very skeptical of 4v4 control, but it just works for me. Perhaps it's down to the beta bringing in people who don't normally play, but I've been bossing it mostly playing solo, no team shooting required.

    Control has been, for me, bags of fun. It is a slightly different experience, but it's still familiar enough to tickle the same spots.

    I see the concerns with PvE though.

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