I had the not seeing the enemy intent one at some point at that annoyed me greatly. Guess it's not bad if you're one of the smart guys and know the patterns. I saw joinrbs pick up the one that removed campsite rests (I think that was an energy relic too), but that was only because he had the echo form + self repair going and could keep his health topped up that way. Everything is so very situational in this game and that's what makes it good. Don't think there are many cards / relics that are never useful.b0r1s wrote:The best advice I watched in a video is to try and get those energy relics. Most have a downside but most downsides you can live with vs that extra energy. The main ones I don’t like are not seeing enemy intent and only drawing so many cards per turn.
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