Not been able to get on for a while. But this sums it up for me. I mean wtf.cockbeard wrote:Kaz wrote:We were worried it couldn't go quite viral enough
LivDiv wrote:Then he says this makes overall game sizes bigger because each section of level needs to have a separate iteration of an asset (he uses a Stop sign as example but could be a crate or a barrel or a billboard).
This I am almost certain isnt true unless the game is incredibly poorly made.
You make an asset and then use draw calls to load that asset.
Minnesänger wrote:LivDiv wrote:Then he says this makes overall game sizes bigger because each section of level needs to have a separate iteration of an asset (he uses a Stop sign as example but could be a crate or a barrel or a billboard).
This I am almost certain isnt true unless the game is incredibly poorly made.
You make an asset and then use draw calls to load that asset.
I mean, that’s true on standard HDDs no? Asset duplication is real because of slow read speeds. Better to duplicate certain things and keep them in a chunk to help with streaming.
acemuzzy wrote:Minnesänger wrote:LivDiv wrote:Then he says this makes overall game sizes bigger because each section of level needs to have a separate iteration of an asset (he uses a Stop sign as example but could be a crate or a barrel or a billboard).
This I am almost certain isnt true unless the game is incredibly poorly made.
You make an asset and then use draw calls to load that asset.
I mean, that’s true on standard HDDs no? Asset duplication is real because of slow read speeds. Better to duplicate certain things and keep them in a chunk to help with streaming.
But shouldn't be true with SSD, cos there's ~zero seek time? Is the whole disc in the next gen consumers meant to be solid state, or is it some hybrid shizzle? Can't really remember...
isanbard wrote:The Cherno videos got a lot of traction on the PS5 Cerny talk and were enlightening for those of us who aren't in the industry. There's 3 of them so a bit of a sit through but nicely done all in.
He gets quite excited about the SSDs and the audio.
Dunno if they've been posted here before?
Paul the sparky wrote:So, solid state. 0.21 seconds to load.
Minnesänger wrote:acemuzzy wrote:Minnesänger wrote:LivDiv wrote:Then he says this makes overall game sizes bigger because each section of level needs to have a separate iteration of an asset (he uses a Stop sign as example but could be a crate or a barrel or a billboard).
This I am almost certain isnt true unless the game is incredibly poorly made.
You make an asset and then use draw calls to load that asset.
I mean, that’s true on standard HDDs no? Asset duplication is real because of slow read speeds. Better to duplicate certain things and keep them in a chunk to help with streaming.
But shouldn't be true with SSD, cos there's ~zero seek time? Is the whole disc in the next gen consumers meant to be solid state, or is it some hybrid shizzle? Can't really remember...
Yeah, shouldn’t need asset duplication on the Sony SSD - it’s not a hybrid and it’s designed with de-duplicators as one of the core tenants.
g.man wrote:Imagine the internet shitshow there's going to be at the first PS5 game that doesn't load near instantly. It's going to be hilarious.
Kernowgaz wrote:What’s supposed to be so groundbreaking with the Ps5 audio compared to the standard 5.1 Dolby Atmos?
g.man wrote:Imagine the internet shitshow there's going to be at the first PS5 game that doesn't load near instantly. It's going to be hilarious.
GurtTractor wrote:Yeah we should probably have a displays/monitors thread, as this comes up often enough and it's really quite complicated and tricky. I don't have time to sort one out just now but might be able to start something a bit later, would be nice to have a place with the glossary of all the terms as well as various badger recommendos and reports from what we are using.
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