52 Games Challenge: 2019 Edition
  • monkey wrote:
    The Be Here Now of Sonic games.

    Harsh but I love it.
  • 14.  Pixel Ripped 1989 - PSVR

    *New genre alert!*  Batshit nu retro VR tower defence/lightgun game hybrid oddity.  I've never played anything remotely similar to this.  Your character is mostly playing a handheld games console which you're holding and looking at in an attempt to progress through the simplistic 8-bit inspired platform shooter stages, whilst simultaneously creating diversions in a classroom so the teacher doesn't spot you playing a videogame.  To do this you need to fire projectiles at various parts of the scenery which sets up distractions so you can return to the game - kinda like playing a hillbilly moonshine shooting gallery (albeit controlled with your head) while playing a Gameboy.  Other stages have you using the handheld unit as a retro overlay for a shooting range (protecting students from being taken, like a weird lightgun game within a lightgun game Defender thing).  Plus the whole thing is littered with retro nods/wiks/homages - Alex Kidd helicopter stage! - and has a very British sense of humour running through it.  I could go on, but it's all just as mental and I've already 'ruined' half the surprises.  Genuinely not sure what to make of it.  Absolutely not worth the full £22, but at the current price of £10.99 it's worth it for the insanity.  BARMY.  [7] 

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  • 15. Pulseman (Megadrive)
    I hadn't really heard of this until a month ago. It's great, I loved it. 

    The difficulty is a bit patchy, long stretches are quite easy then it suddenly gets pretty tricky but overall it's pitched where I wanted it. There's not many enemies but you need to be precise and it punishes sloppiness. Levels 4 and 6 are the weakest, both have long sections that need you to use the Voltecker to fit through narrow gaps or navigate through tunnels. That's a bit of a chore. 

    Everything else is golden. The main Voltecker mechanic is fun throughout, and the game is built around exploiting all the different uses of it. From level navigation, attacks, ricochets, pinball and Alleyway-style bonus levels. The bosses skew towards the easy but are bananas and wonderful. The rom I played this from was japanese language which really helped with the overall weirdo Power Rangers / Sentai vibe. The levels go to some batshit places and the graphics are an explosion of amazing weirdness. The casino level made me feel like each part of my brain was being sequentially tested for epilepsy and genuinely gave me a mild headache. The different CRT-style graphical effects and glitches combined with the game almost melting my emulator so I wasn't sure what was the game and what was the machine but just rolling with it. The environments are always changing, limiting some of your powers so you have to keep switching up or find ways to workaround. There's a bit where you're playing the baddie playing the Pulseman game. You go inside an arcade machine and the game becomes a horizontal shooter. The last level is absolutely mint from start to finish. Amazing stuff.
  • It's great, I hadn't played it until we did it in the retro club a few years ago. Looks more like GBA game than a Megadrive one, can't think of anything on MD that looks quite like it.
  • 15. Escape Doodland - Switch

    Autorunner with lenient gated progression - collect squidgy things within the stages to unlock levels and buy characters/minor perks.  There's a jump button, which also works for double jump, and timed/limited fart propulsion (wait, come back!) dependent on where you point the right stick and how many matchboxes you've picked up.  That's it.  A big beastie is chasing you and if you're snagged by too many sticking points it eats you and you're dead.  If you fall down holes or get blown up you're dead.  Otherwise it's business as usual for these types - get through the stages with a mixture of skill and perfection through repetition, grabbing the fiendishly placed squidgy things en route if you're feeling brave.  Levels have three or four checkpoints, reaching the next one replenishes one of your three lives. I think this usually sells for £9.99, which is a bit much, but at the current price of 89p it's an absolute bargain.  Believe it or not, not only does it play well but it looks great and sounds fantastic. [8] for a quid, a solid [7] at full RRP.  I like this genre and it's definitely one of the better efforts I've played.  Unlike Runner3 it runs well and doesn't over-egg it with new inputs every 5 minutes. 

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  • Moot_Geeza wrote:
    It's great, I hadn't played it until we did it in the retro club a few years ago. Looks more like GBA game than a Megadrive one, can't think of anything on MD that looks quite like it.
    Yeah playing through these has made me realise how big a leap was made from early to late Megadrive. It's like two different gens.  Pulseman especially feels like they wanted to see just how much juice they could squeeze out.
  • Check out The Adventures of Batman & Robin if you can. It's another spectacular late showing. You'll need a generous save state finger (it's a bit like Probotector in that it's a great looking/playing run and gun ruined by a difficulty level set to nonsense), but it's worth a look. Jesper Kyd soundtrack too.
  • Yeah that's already on The List. I'm not that sure about a few of these re save states. Apart from Gunstar, I've got the treasure ones to do. I gave Alien Soldier a 5 minute razz the other day. That's not the sort of game someone of my skill level should be touching. I've got no problem save stating to avoid repetition or to get through difficulty spikes but I read an interview with the dev who was saying it's like his baby, and he dreams about it even after he finished it and he made it specifically for a hardcore audience. So me ploughing through it, save stating after every shot fired feels a bit wrong. On the other hand it does seem really good so fuck it. If it's so hard it's not fun anymore then I'll know it's time to stop.
  • 16. Wulverblade - Switch

    Bold and beefy scrolling beat 'em up that looks incredible and sounds even better.  Excellent voicework - both characters and narration - and a quality rousing score combine to make one of the best sounding games I've played for ages; it's an absolute treat through headphones.  Gameplay is nothing new, refreshingly (it just pushes the envelope away - fuck you, envelope.  Or maybe it grabs it and stuffs a love letter to the 1990s inside) but the core brawling is good enough for immensely satisfying 'in the zone' mongol roman horde obliteration.  There's a block that doubles as a parry with correct timing plus a dodge and a limited number of attacks (light, heavy with a pick-up, jumping attacks, energy depleting special, grapple throws and grapple hits), which you'll be repeating ad infinitum against various enemy types.  You know the drill - plod through a level and beat the boss using one of the available characters in either single player or co-op while hitting things and trying to stay alive.  Love it or hate it, that's the genre.  It's precisely as deep as it should be, exactly as long as it needs to be, just as tricky as you'd expect - i.e more so than it would've been in 1994 but with the added concession of checkpoints - and far more enjoyable in this day and age than it has any right to be.  Absolutely bloody superb.  Along with Mother Russia Bleeds this gen has treated us to two of the top 5 scrolling beat 'em ups of all time.  [9].

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  • Slowed down of late, but Baba Is You makes 7, and Zelda should fall soon.
  • Nina
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    Octo Expansion
    Loved every bit of it. It plays with memes and nostalgia on a level to level basis, but the actual story is good fun too (and pretty dark if you start to think about it). Nice end game too.

    Started Baba is You, along with Trials. I'm gonna need a story game again soon-ish I guess. This combination is asking too much of my brain. Might start Hellblade or Night into the Woods for a shorter story game.
  • 11: Anthem Xbox One - 6/10
    First unfinished game, put in a good few hours but it simply didn’t capture me. Some brilliant points such as the flying and gun play, however they are outweighed by awful wooden enemies and a beautiful but barren world. Will hopefully be awesome when I return at some point later in it’s life.
  • 17. Headmaster - PSVR

    Channel your inner Steve Bruce as a student at The Football Improvement Centre.  Coming off the back of a poor season, your aerial prowess will be put through its paces in a series of hands free tests designed to improve your ability to get your nut on the end of it.  Balls are launched into the air and you head them at the bits of the scenery that add to your score - that's basically it.  Part VR coconut shy, part Aperture Science facility, this is a bona fide PSVR gem and one of the best experiences I've had with the unit.  The script is strong and everything is just about accurate enough for you to deal with the stringent testing.  Even when tests feel like they're asking too much given the not quite perfect mechanics, practice will make you closer to perfect fairly quickly.  It's easy enough to get two or three stars on everything and the gating for the exams isn't strict.  It might look like a wonky Kinect cast off from screenshots but there's a surprising level finesse to the whole thing considering what you're being asked to do and how you're required to do it.  I only paid £3.99 but with the party mode taken into consideration I'd say this is absolutely worth the full £15.99.  I'm torn between an 8 and a 9, it really is that good, so since it doesn't matter in the slightest I'll given this one the coveted [8.5] High five for @Diluted_Dante

  • acemuzzy
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    17? It's March ya eejit.

    (I'm on two...)
  • But were they proper games everyone's heard of or just games you wanted to play because you thought they looked fun?
  • Updated my list on page 2.
  • Finally another game done!

    5. DMC5 (PS4)

    Great game, some awesome bosses, briliant combat mechanics, tonnes of replay value... only slightly let down by some of the level design.

    [9]
    I am a FREE. I am not MAN. A NUMBER.
  • JonB wrote:
    Completed:


    2. Into the Breach [8]
    3-6 Jan
    Played 7 games in total (on Normal) and emerged victorious twice.

    Reading through some reviews in here. This one amazes me. Everyone has certain genres they're better at than others but two wins in seven for ittb is ridiculously impressive. I need to check to confirm, but I think I had something like ten failed attempts on normal then it took me maybe 15 games on easy to 'win' (once).
  • One finished in a single sitting yesterday and I couple I forgot to add...

    18. Captain Toad Treasure Tracker Special Episode DLC - Switch

    A joy, as expected.  Light on all-new content but it's hard to grumble for £5, the new courses are mostly pretty good.  It's nice to have a purpose to the recently added co-op mode too, where planning and character placement is key to picking up crowns.  Will happily buy more, and like many Nintendo games these days I don't see the need for a direct sequel if quality dlc keeps coming. 

    19. Statik - Playstation VR

    In the puzzle thread I wrote:
    Moot_Geeza wrote:
    Obviously it's Baba time in here, and rightly so it seems, but the main reason I popped in is to praise the pants off Statik on PSVR.  I'm not sure how many of you have or could have access to the VR stuff (specifically Playstation in this case), but it's wowed me with the way it perfectly executes its core idea.  I don't know how long I've got left of the main game, but if it maintains the current quality we're talking near Portal levels of aplomb.  For each puzzle your character is seated, with both hands inside a contraption that's key to success.  As you twist the dual shock pad the one-of-a-kind box that contains your hands moves with it, buttons/stick clicks/directions and so on perform different actions on different areas of the box.  The room that you're in may also contain clues or areas to interact with.  Your task is to gradually work out what you need to do to solve the metallic muff conundrum.  There's no direction, no assistance - you're just left to get on with it until the solution starts to click.  Once you succeed the device prints out a ticket that's scanned by a robot and you're gassed to sleep.  It's like having the Crystal Maze in your hands, brilliant stuff.  
    ...and it really was as good as I'd hoped from start to finish.  Easily one of the best puzzle games I've ever played, and I also enjoyed watching the hideen Statik riddle being solved on YouTube.  Numptymortals like myself would have no chance solving it, but it was all very well done and the extra ending was good.  One of the best games on PS4 and probably the second best VR game I've played (despite not being as deeply dependent on VR as you might think, it's still a great fit).  [9]  

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    20. Donut County - Switch

    *Review pending* (will be typing out my daughter's thoughts for this one, I was only in charge of the A button) [8]

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  • You’re counting a bit of small DLC?

    Wait til Muzzy sees this.
    I am a FREE. I am not MAN. A NUMBER.
  • BUT MONKEY HAD THE TERMINATOR
  • acemuzzy
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    Shameless.  Utterly shameless.
  • Utterly Shameless sounds like a GotY edition, you can't have both.
  • I'll take The Teminator off my list if you give me back the 50 minutes of my life it took to complete it.

    I'm going to be adding Spider-man DLC to mine as well.
  • There's four bits of Spidey DLC so.....four games?
  • I had the arcade version of Golden Axe the year before last, pretty sure that one only lasted about 25 minutes.
  • It's a wonder I can sleep at night tbh.
  • 21. Severed - Switch

    Just seeing the name annoys me, because it's one of two games I forgot to download on PS+ ages ago and it ended up costing me £6.  Anyway, it's a touch-screen maze based RPG type with an interesting battle system from the creators of Guacamelee.  Part Shining in the Darkness, part Fruit Ninja (maybe, I haven't played that) and, in the way the battles work, part Panzer Dragoon Saga. You have to swipe the screen in various directions to attack, while managing which point on the compass the next attack is coming from.  Enemies need to be suppressed, frozen or polished off early, for example, depending on type.  It's a pretty interesting concept fairly well executed, but it runs out of steam two thirds of the way through. The checkpointing is extremely generous, so even the trickiest battles are usually done within five to ten minutes.  Even so, I was glad when it was over in all honesty. I did enjoy some of my time with it but it wasn't really my sort of thing.  Lovely visuals though, and I'll doff my cap to the devs for trying something different.  [6]
  • 22. Adventure Pals - Switch

    At first this was okay, with the simplistic hack 'n slash platforming providing serviceable co-op fun.  Then the relentless monotony started to creep in, and pretty soon I found myself wading through one of the most tedious and least rewarding games I've played for years.  I was tempted to write about this in depth but I put close to ten hours into it before the credits rolled and I don't want to waste any more of my life on it.  It's not a terrible game when you break it down, but it's got no business being any longer than 3hrs from start to finish.  It's like a windy Amiga game that keeps dishing out extra levels that feel like they've all been designed as cover mounted freebies.  No class, just content.  [4]

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  • Here is a review dump

    11: Legend Of Zelda: A Link To The Past (SNES/3DS) 10/10

    Awesome stuff exactly as remembered and expected.  Nothing new to say really.  Outside of a couple of puzzles which seemed a bit unfair this could be released today as is, and still be considered a classic.

    12: Motorsport Manager (Switch) 8/10

    I don't care for motorsports but this was a great, laid back management game.  Kind of thing you can play while watching football and not feel like you are missing anything.  You get to make a lot of choices (which car parts your engineers should be working on, new sponsorships, drivers etc) but there's almost always a fairly obvious best choice.  The actual races are also breezy, generally you're just picking the best spots for your drivers to pit, and telling them how aggressive they ought to be.  There are some more taxing race modes but honestly I was happy playing it without too much input.

    It's a mobile game but controls are mapped to a gamepad or you can use a touch screen.  Both seem to work quite well.  I liked it.

    13: Hellblade: Senua's Sacrafice (PC) 7/10

    For a game where I thought the combat was so-so, the levels were mostly dull and the puzzles not good, this was a cracker!  It recommends you play with headphones; I did so and it was a pretty unsettling way to play.  Such a well presented game especially for a budget title.  Even though some bits were a bit tiresome it didn't overstay its welcome for the most part.  Memorable stuff.

    14: International Cricket Captain 2018 (Ipad) 5/10

    Much like Motorsports Manager, this is a laid back, hands off management game.  I buy this series most years and only enjoy it for like 1 season before it gives me the shits.  It's largely the same game it's always been, though the current mach engine that they've been using since the late aughts looks far worse than the original 90's one.  It looks like a high resolution PS1 game.  I like it less and less as you have to do more and more during games.  Picking powerplays, swapping bowlers every over or 2 during 20/20s, etc.  I just like doing first class matches where you have to change aggression levels and bowlers once every 10 overs or so.

    Screen layouts are wasteful and uninformative.  Wish you had more agency over improving your club and players.  Hate it when the international team nicks your players but never plays them and won't put them on a contract.  In all seriousness this series would be my most played game every year if it changed up a few things.

    15: Sekiro: Shadows Die Twice (PS4) 10/10

    Stonking game. It's thrown me off a bit actually; finished it on tuesday night and have been trying to find something new to play, but I'm bouncing off everything.  Traded it in but regret doing so.

    Only issues: The camera loses it from time to time.  Many boss fights, I think, require an an unreasonable length of time to learn before you can win.  They don't all have saves close by.  Also, it doesn't run great even on PS4PRO

    All that aside it has the Dark Souls magic.  It's pretty much top of the pile re: an environment that rewards exploration (not just to find items and lore; I think these are the only games where I enjoy sight seeing.  'ooh, here is where X must have happened.  Ooh I can see the first level from here!' etc).  I had the thing where, if I played it too much during the day, I'd see detailed swordfights playing over in my head while in bed, before I could go to sleep.  Usually only get that with puzzle games.  Not sure if that's a good thing or a bad thing!  Anyway, will buy it again on PC in a year or two, hopefully with an expansion and patches released.
    When you got movies like Tom Cruise in them, you can't lose

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