Minnesänger wrote:Having a summoner is amazing, especially early game. Divinity is all about the action economy. More bodies = more movies and more group HP.
And yes, you can do the courtroom.
Bollockoff wrote:This is my third attempt to not bounce off Divinity OS 1 and I'm struggling in the first few hours still. The way they dump you into Big Town with no combat about and story dump all this protect the timeline shite is like dragging myself through a thicket.
And that Rock, Paper, Scissors persuasion system is text book get tae. Does it work like that in the sequel?
Dinostar77 wrote:Are there any rpg's that have taken the exisitng formula, streamlined it and improved it? It seems as if rpgs havent progressed much over the last 20 years. Enjoying divinity 2 but its the usual too much inventory management, too many spells, actions. So stick to a core number of them which are tried and tested and rinse and repeat.
Quests seem to be at the moment the same old formula as well. Maybe if it works it just works.
LivDiv wrote:The ones that get streamlined are accused of being dumbed down.
Mass Effect is a good example there.
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