WorKid wrote:First full play through of Civ VI.
I find in practice that the manual aim thing pretty much works as an exact replacement for XCom's percentages. Taking time helps a little, but in the end it's either an easy close range shot or you're relying on a bit of luck from distance.Moot_Geeza wrote:The manual aiming added a lot to it for me. It's a quirky hook that I found addictive, especially with scopes and ricochets. XCOM has the success percentage thing (infuriating at times), Mario Rabbids has an excellent Hit, 50/50, Miss thing going on, but the side on action and skill based success worked for me in Heist. I tend to gravitate toward the less intense grid tactics games. Ghost Recon on 3DS is one of my faves, and that's reasonably simplistic. Shining Force II nails it, as you mentioned in your write up.
Andy wrote:After a while you can quit the open world driving, Moot, and just use the direction pad thingmy to switch between events. It gets much more Burnouty at that point.
Paul the sparky wrote:*whispers* Divinity: Original Sin
I'll get back to that soon enough. It's all a bit too much to take in at the moment. Need something more linear for a while.Paul the sparky wrote:*whispers* Divinity: Original Sin
Moot_Geeza wrote:What's the shooting like in The Mummy? I like the look of it but it's poorly priced on Switch, I even ignored it in a sale recently.
Moot_Geeza wrote:It's pushing £20 on Switch. Retro leaning movie tie-in, I thought it was a straight Metal Slug clone until you described it as Metroidvania. I was expecting it to be within the boundaries of 'impulse buy' territories when I scrolled through the screenshots - £9.99 maybe? Pricing is often discussed on here but I can't help automatically putting certain things in certain acceptable price categories.
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