hylian_elf wrote:Or if you want to prove to yourself that HL2 > Halo, start with the worst one, number 4.
I_R wrote:The first was my favourite campaign by a long way, but ramping up the difficulty for more replays was a big part of the fun. A fantastic time sink, but it just isn't a way I could imagine playing a game these days.
regmcfly wrote:I kind of agree with yoss here because 4-5 go off a fucking cliff and you build up a nice arc and rhythm through doing them chronological I think reach was the best halo sp ever
Yossarian wrote:From a story and gameplay perspective, Reach and ODST come close. From a purely gameplay perspective, 3 comes close (arguably even surpasses, but then arguably so do Reach and ODST).
Skondo wrote:regmcfly wrote:I kind of agree with yoss here because 4-5 go off a fucking cliff and you build up a nice arc and rhythm through doing them chronological I think reach was the best halo sp ever
I agree with reg here. Reach is indeed the best single player campaign. ODST is excellent and incredibly atmospheric.
hylian_elf wrote:Yossarian wrote:From a story and gameplay perspective, Reach and ODST come close. From a purely gameplay perspective, 3 comes close (arguably even surpasses, but then arguably so do Reach and ODST).
Yoss knows.
hylian_elf wrote:4 was utter gutter trash.
acemuzzy wrote:And what about Half Life 2?
Skondo wrote:Ace, what a guy?
hylian_elf wrote:4 was utter gutter trash.
hylian_elf wrote:Orly? I thought 5 mp was better? I certainly thought so.
Yossarian wrote:What I appreciated in 5 from a SP perspective was the sheer denseness of the levels. It almost felt like there wasn’t a single nook or crannie that you could explore which wouldn’t result in a power weapon plus a prime position to use it from.
I did feel that it relied on this a little too much, however, and that it would have been nice to mix this up with some different environments too.
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