Doesn't the Cronus report as a 360 Controller (so XInput) by default on PC? Should be fine if it does.
Baek was actually pretty good in Tekken 6 (top 15, maybe), but they removed his Flamingo sidestep glitch for Tag 2. His Flamingo stance can be cancelled into a big sidestep, and you could transition back into FLA at the end of each sidestep and repeat for crazy evasion powers; basically the KBD of sidesteps. I had a lot of fun trolling Rouj with it, but it wasn't meant to be there and was removed.
Another loop remains, though: you can still go into FLA after a 3+4 (the double jumping kick at 0:24), cancelling its normal recovery, and then loop multiple 3+4s to juggle that way. But three of those in a juggle are less damaging than his regular options, so it's not OP. Also, he's still vulnerable if he cancels into FLA after a 3+4's blocked.
The reason I like Baek and not really Hwoarang (and why they're not comparable) is that he's forced to be creative with his transitions because of how linear he is. Hwo's more complex in terms of his two stances, but his game's closer to Lee's with a focus on baiting and going in hard with punishes. Hwo's always trying to get into his ideal range to crush your moves and get his party started; it's a different mindset to Baek's flow.
In our video there, I was better off going straight into B! after 3+4 because of the wall's proximity (although I misjudged it slightly with that d/f+3,4 whiff after). And Rouj picked Bryan by mistake, by the way; fudged his inputs on select!
I'd like that music at 2:16 as a theme (that caught dropkick!). And I'm all over that stage with Nina and Hei at 1:52. Ocean's nice, too. It's beginning to look like a best-of on the stages front, with a return to a mixture of wide-open, realistic backgrounds and futuretech ones.
That was his alt in Dark Res. I still like Fishimitsu. Shame about the basic onliner modo, though. And tournament mode can do one — it's online, for Cribbins' sake.
I agree with that assessment for Lee. He's dangerous, but he doesn't have a Geoff or equivalent to control pace, and he gets outprioritised a fair bit for not committing to risks. Screw up and he hurts you; play it safe and he struggles.
Not as funny, though, is it. I'm dismounting the hard G.
It could be Guyguss — as you have it, Geyguss — as I did, or a lofty Geeyguss. Imagine the last one in an announcer's voice, 'cause I'm going with that for the official.
Bryan's a bit of a surprise, huh. They removed the launch property from one of his kicks, and that's a pretty big nerf for the majority because he's hard to use well. I expected Kazumi to be middish, too; this game's Angel. I've no idea why she's the new Bear? Maybe she can't KBD or summat... We'll find out soon enough.
First impressions of Tekken 7 aren't great. It's surprisingly barebones. There are no replays because of the PS4's recording feature, which is fine for your own matches, but I liked watching other players' for certain match-ups and whatnot. WTF was a brilliant idea, it just didn't get enough attention.
It feels sluggish (eight frames!), and the camera's too close again. Definitely use Max HUD to move the bars to the top. Another little thing is that the increased hitstun on the last hit of natural combos feels like a lag spike.
Rage is now Ultras, but still called Rage. I've never been a fan of either, but it's easier to defend against Ultras than super-damage jabs and the like, so I guess I'm in favour.
Just had a bash on practice mode while I'm waiting for it to finish installing.
Dabbled with Gigas, and Kuma/Panda but none of them hold a candle to Jack still, he is still by far my fave big body guy. Apart from maybe Jinpachi but RIP old old man.
The input delay is an interesting one, I think its lowest on Xbox and PC version, and then PS4 has 7 frames. I haven't had chance to play the game yet proper but it's kind of a fucking fuck up after SFV the only possible thing is that since everything in the game apart from Yoshi's flash is 10f or slower, the delay might not have the same impact it did in SFV.
I've got the week off work as well next week so expect plenty of gaems and strims if anyone is around.
Intro is hype as fuck as well. BTW.
"Let me tell you, when yung Rouj had his Senna and Mansell Scalextric, Frank was the goddamn Professor X of F1."
I'm gardenman strimmin' all week. Won't have much time for it, alas. Are you Twitching it tonight? I'll drop in later if y'are. Watching, though, 'cause no PSN until I've some money next week. And also because my skills have abandoned me and Lee's a different animal with S!. His W! oki's really lame in this unless I'm missing summat.
Maybe he gets a mixup after fff+3,4's hard knockdown (spike)... But then he wants f+2,1 for the W! (or his old Mist Step b~2,3 classic), so who knows.
Oh, input delay. In back-to-backs, Dark Res has always felt a lot more responsive than its sequels, but I can't say for sure that that's not my perception. Could be that it feels snappier because it has fewer animation frames.