It didn't have bad gameplay. But the answer to your question is yes. See EGttR, and Virginia.retroking1981 wrote:So something can have bad gameplay and get critical acclaim?Andy wrote:Um... for the narrative?retroking1981 wrote:Also is the gameplay isn't particularly good why did it get such high ratings?
retroking1981 wrote:So something can have bad gameplay and get critical acclaim?Andy wrote:Um... for the narrative?retroking1981 wrote:Also is the gameplay isn't particularly good why did it get such high ratings?
Dark Soldier wrote:There's no room for narrative in gaming. None whatsoever. Lets go back to the days of 3 buttons and parallax scrolling.
Dark Soldier wrote:retroking1981 wrote:So something can have bad gameplay and get critical acclaim?Andy wrote:Um... for the narrative?retroking1981 wrote:Also is the gameplay isn't particularly good why did it get such high ratings?
Yes because gaming isn't defined by one thing.
I don't know what to tell you. Gaming has evolved in all sorts of ways. Some you'll like, some you won't.retroking1981 wrote:Has the industry really evolved into narrative above gameplay? Gameplay is what makes gaming, it's something books or movies can never match.
retroking1981 wrote:But gameplay is surely the most important?Dark Soldier wrote:Yes because gaming isn't defined by one thing.retroking1981 wrote:So something can have bad gameplay and get critical acclaim?Andy wrote:Um... for the narrative?retroking1981 wrote:Also is the gameplay isn't particularly good why did it get such high ratings?
Moot_Geeza wrote:The skinheads have taken Madonna hostage!
Reg Peak wrote:Propah stories!
Why I oughtta... I'll see you in the metaverse.Dark Soldier wrote:See how popular shitey JRPGs are throughout the spectrum of gamers, where its all dating/ridculous fantasy mcguffin plots.
Diluted Dante wrote:Erm, what?Escape wrote:RoboCod's easy, mate!
FranticPea wrote:Expect alot of arguing as the ship sails in circles as half the crew drink too much grog and play their accordions.
Andy wrote:It's a game with a prescribed narrative, and the devs felt that sequence was important to the narrative.
Escape wrote:...all you need to do is move your so-important dialogue to a place where players can option it, or — if you really must — to a cutscene.
Retro is trying to get out the door, but still has to listen to some more conversation before the button prompt will show....g.man wrote:Has anyone flounced yet?
Andy wrote:See EGttR, and Virginia
Andy wrote:There's a difference in the player engagement when it's not just a set cutscene playing out in front of us.
retroking1981 wrote:Also is the gameplay isn't particularly good why did it get such high ratings?
RamSteelwood wrote:Retro is trying to get out the door, but still has to listen to some more conversation before the button prompt will show....Has anyone flounced yet?
mistercrayon wrote:What is Gameplay?
retroking1981 wrote:Dark Soldier wrote:retroking1981 wrote:So something can have bad gameplay and get critical acclaim?Andy wrote:Um... for the narrative?retroking1981 wrote:Also is the gameplay isn't particularly good why did it get such high ratings?
Yes because gaming isn't defined by one thing.
But gameplay is surely the most important?
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