mistercrayon wrote:I found Mario to be structurally very similar. Both games are almost two interpretations of a single aim.
mistercrayon wrote:I found Mario to be structurally very similar. Both games are almost two interpretations of a single aim.
Raiziel wrote:mistercrayon wrote:I found Mario to be structurally very similar. Both games are almost two interpretations of a single aim.
How so?
Andy wrote:I see very little similarity in structure.
dynamiteReady wrote:More info, perhaps?Andy wrote:I see very little similarity in structure.
Raiziel wrote:That sounds like an awful lot of games to me.
Andy wrote:Odyssey is divided into set levels, which must be progressed linearly. Sure, you can backtrack, but you cannot progress to the next area until you’ve done a specific number of things, some of which are set in stone. BotW is an open world which can be roamed as you please. You can abandon tasks mid way, pick up side quests, then return to those half completed tasks as you see fit. You can have multiple pending tasks at any time. With Odyssey, you can’t really do that. If you are sidetracked, you have to see it through, or start again. The gameplay structure is built on trial and retrial until a result is achieved in a set way. There is no emergence like we see in BotW As such, the signposting Crayon is referring to is, imho, totally different in the two games. As has been discussed, in BotW it is designed to funnel you towards things in a manner that feels like you found it. In Odyssey, it is simply the case of starting each level with the camera showing you your ultimate goal; it’s no different from 1001 other 3D games in that respect. The clever funnelling is absent, it’s a sledgehammer knocking your face to look in the direction of your main objective. The structural similarities begin and end at ‘navigate avatar around environment in order to complete objectives’, at which point we’d be as well saying that all videogamedom is structurally the same.More info, perhaps?I see very little similarity in structure.
No, I can deny that fairly easily.dynamiteReady wrote:I mostly agree with that, but you have to concede that there are some similarities in some of the challenges offered by both games. To liken Korok seed placement in many instances to the location of a good number of Mario moons, is an undeniable one, for sure.
I’m a little more minded to agree with this, but I still don’t think it’s sufficient to support some unifying theory that doesn’t just come down to ‘videogames’.dynamiteReady wrote:Another parallel can also be drawn between the function of Mario's 'hat doors' and the shrines in BotW.
Again, they’re not doing anything so similar to each other that doesn’t also make them similar to all games with collectibles.dynamiteReady wrote:These are pretty large components of both games. So yeah, on a superficial level, I definitely agree with you. They are as different as you have explained... But both games are also doing very similar things to encourage prolonged play, and in that, it's fair for people to confuse some aspects of both experiences.
No, I can deny that pretty easily.dynamiteReady wrote:I mostly agree with that, but you have to concede that there are some similarities in some of the challenges offered by both games. To liken Korok seed placement in many instances to the location of a good number of Mario moons, is an undeniable one, for sure.
I’ll give you that one. But I don’t see that it supports some unifying theory that somehow doesn’t include all other videogames.dynamiteReady wrote:Another parallel can also be drawn between the function of Mario's 'hat doors' and the shrines in BotW.
The similar things they’re doing to encourage prolonged play are collectibles. Again, ‘videogames’.dynamiteReady wrote:These are pretty large components of both games. So yeah, on a superficial level, I definitely agree with you. They are as different as you have explained... But both games are also doing very similar things to encourage prolonged play, and in that, it's fair for people to confuse some aspects of both experiences.
It looks like you're new here. If you want to get involved, click one of these buttons!