Roujin wrote:Guard Impact for dayyyys! Doubt we'll see SC2 mechanics though but you never know. I need a Dampierre/Algol/Astaroth confirmation.
Roujin wrote:Dampierre/Algol/Astaroth confirmation.
RedDave2 wrote:Hope they drop the super move stuff. In fact, I think most games would be better without the Super Combo / Move.
Escape wrote:Soulcalibur IV came out a year before the home release of Street Fighter IV in 2008, so it's probably the last version that won't be heavily influenced by current 2D systems. It had a few annoyances and was definitely on the slow side, but I enjoyed it more than most folk. I can't be doing with EX uppercuts and the like, where your unfamiliar opponent's largely unreadable willingness to burn meter creates a 50:50 out of thin air. If you predict an uppercut, that should be a read, rather than correctly predicting but pulling the reins on what you had in mind in case it's an EX. At this point I'd be checking their gauge and gambling. We only get to see the resultant mindgames in tournament play, leading people to defend it. But without longish sets to get to know each opponent, it falls on its arse online. Games that work well in tournaments and games that work well online are very different beasts.
ChopperByrne wrote:It's not exclusive. On PS4, Xbox One, Steam, and Switch. SF1 is there because it's the 30th anniversary. Only Hyper Fighting, Super Turbo, Alpha 3, and Third Strike will have online play which sucks, as Alpha 2 is the best Alpha game, and there's really no point including the first two SF III games, as they're just not well liked at all. World Warrior, and Super are surplus to requirements too. Would have preferred less games, but they all have online.
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