Like I watched that first one and it's also a guy doing an internet bit. If we are going to take this game to task (and all systems point to go there) let's at least get some non chuckle fuck videos on
MGSV is why I'm not interested in Death Stranding. Along with Halo 3 and GTAIV it would have to be right up there with my biggest personal disappointments when it comes to games.
Sure, I played it a lot. 105 hours apparently. Best controls for stealth game ever, fantastic environment and some classic 80s tunes (rescue run to the chopper to the sound of Final Countdown).
There are some stupid limitations though.
Dead end creeks, poor map, and a path blocked off by logs necessitating a 30min reroute. When loaded up with several RPGs, grenades and legs capable of climibing over it. Oh, and inability to climb more than about 6 fixed points in the maps. Disarm the landmines mission 16. Ghost rock enemy cunts. No story payoff.
Played like a damn fiddle.
"Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
TBH that's precisely why I am interested in Death Stranding, because Konami can't fuck the game around endlessly. Sure, Koj still can, but at least it'll be more entertaining than sticking microtransactions in it and kicking it out the door half clothed.
@Tempy
That may be true, but I also found the trend towards bite-sized and/or discrete missions in MGS4 and Peace Walker a departure too far from what I most liked about 1-3.
3 in particular had a phenomenal setting and coherency to the world. MGS4 had an incoherent world. Peace Walker had throwaway missions. MGSV had throwaway missions in an impressive (albeit poorly gated) world.
I'm not sure the Kojima name carries as much weight any more (for my tastes).
@digi I'm not suggesting its a bad game, but it has some major issues that detract from it long term. It's like someone has cooked the most fantastic steak ever, only they left a few bits of nasty gristle in there and somewhere along the line a family of rats shat in the bernaise sauce.
"Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
I like Peace Walker and V. Their form (small, discrete missions) matches their fiction (the narrative of building a collective force piece by piece).
Just like 3's form (a contiguous world that allows you to feel like a covert operative) matches its fiction (a knowing send up of lots of behind enemy lines/spy fiction).
*you could argue its form (broken, apropos of nothing missions, incoherent rambling cutscenes) matches its fiction (an incoherent wrap up of a story that its author never wanted to finish)
I think its all 'proof' that continuous stories in the same universe (as opposed to discrete stories within a mythology) tend to falter after part 3 and should be retired as soon as possible. Very few series can escape that death spiral. Resident Evil probably has come closer than any and recovered.
"Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
As per my complaints in the Last Jedi thread, the way a lot of people digest stories has changed, and it often leads to poorer fiction. The need to fill every gap and explain every mystery is pretty strong these days. I don't think the concept behind MGSV is a bad one really, but people still want more. The idea of Big Boss creating a proxy of himself who caries on his Legend Building for him, so he can covertly do work elsewhere didn't land with a lot of people. They still wanted a "why" to him turning bad.
Personally I think it was an unnecessary story. I dont think its bad or good, but it didnt need to be told.
It's why I think the best Halo was 1. The lack of exposition, the mystery of the architecture, the existence of the flood and sentinels ... that allowed room for the imagination to fill in the gaps in far more interesting ways than we saw in the sequels, ARGs, novels or prequels.
To use Star Wars as an example, we didnt need Ep 1-3. The mystery of Vader and his reputation in the OT are far more compelling.
"Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
Yeah I was in no rush for MGSV's story to be told but it's not the same as Ep 1-3, or Halo 2-X to me. I thought some of what V achieved was quite smart, but hampered by some really terrible decisions and restrictions. But I still enjoyed playing it, and would have enjoyed the story more if it was told better.
Dunno, I think it'd work better just being shorter, more inventive, no side missions, and finished. I did like 3 Side Ops before realising they were total junk, and giving up. Pretty much every open world game would be far, far better if it just cut all the cruft out.
I'm pretty certain it getting beaten by a month old game and then a bunch of pack ins, as well as only having 4k players on Steam, is pretty indicative of it being a bit of a flop.
This is pretty cool though (cheers Reg)
The first letter of each unit surrounding the one you name spell out "KJP Forever".