acemuzzy wrote:Anyway, I'm underway, having finished KAMI 2 And before I get slagged off / the MMG chat starts, I refer you to http://thebearandbadger.co.uk/discussion/comment/1550697#Comment_1550697.
acemuzzy wrote:Why do people equate short with shit?
Andy wrote:I’d rather be picking games based on what I’d enjoy and want to play for playing’s sake than what will help me reach an arbitrary goal.
Andy wrote:there are clearly insufficient good or challenging ones for that to be an enjoyable prospect
acemuzzy wrote:Nonsense (particularly the "clearly" bit). Just cos you're not looking for them doesn't meant they don't exist. Unless your average gaming week is sub-one-hour I suppose.
Andy wrote:You’ve not seen Moot’s lists, then.acemuzzy wrote:Nonsense (particularly the "clearly" bit). Just cos you're not looking for them doesn't meant they don't exist. Unless your average gaming week is sub-one-hour I suppose.
Wariospeedwagon wrote:I've been playing Odyssey over the last couple of weeks - My first Assassin's Creed! (well, I've tried a couple before, but immediately bounced off them, so they don't really count) It's one of those games where I could do a grocery list of bits I don't like or don't think work all that well, but then there's just as big a list of things I love! It's only been the last couple of days that it's really dragged me in, with an abundance of side tasks that I absolutely have to see through to the end (I'm level 35). Seem to now have a good idea of which tasks I don't interest me too and can curate those out of my game. Not sure what to make of the story - in that it seems like perfectly good adventure game fare with an excellent and fun main character (and a mostly fun cast), but it's a bit poorly told - like some bits seem to peter out into an anticlimax, there's some of that video game 'kill 100 blokes and I'll give you some information that's vaguely helpful' stuff, and a lot of the Assassins Creed lore goes over my head. Not sold on the dialogue trees either; they seem a bit stilted. But yeah, it says a lot that I planned on mostly just bashing through the main quest within a week or two, but it's gonna take a month to see everything I want now. Impressive stuff on the whole and I'll check out more Assassins Creed over the coming months.
...and it really was as good as I'd hoped from start to finish. Easily one of the best puzzle games I've ever played, and I also enjoyed watching the Statik riddle being solved on YouTube. Numptymortals like myself would have no chance solving it, but it was all very well done and the extra ending was good. One of the best games on PS4 and probably the second best VR game I've played (despite not being as deeply dependent on VR as you might think, it's still a great fit). [9]Moot_Geeza wrote:Obviously it's Baba time in here, and rightly so it seems, but the main reason I popped in is to praise the pants off Statik on PSVR. I'm not sure how many of you have or could have access to the VR stuff (specifically Playstation in this case), but it's wowed me with the way it perfectly executes its core idea. I don't know how long I've got left of the main game, but if it maintains the current quality we're talking near Portal levels of aplomb. For each puzzle your character is seated, with both hands inside a contraption that's key to success. As you twist the dual shock pad the one-of-a-kind box that contains your hands moves with it, buttons/stick clicks/directions and so on perform different actions on different areas of the box. The room that you're in may also contain clues or areas to interact with. Your task is to gradually work out what you need to do to solve the metallic muff conundrum. There's no direction, no assistance - you're just left to get on with it until the solution starts to click. Once you succeed the device prints out a ticket that's scanned by a robot and you're gassed to sleep. It's like having the Crystal Maze in your hands, brilliant stuff.
Mercifully, the DLC is pure A to B platforming, with the Metroidvania trapping unceremoniously dumped (there's even a gag about their shitness, well played devs). Unfortunately the mini campaign isn't at all consistent in terms of quality and basically consists of more of the same but meaner. The difficulty is often poorly judged, with some screens being rattle-smashingly frustrating and some being an absolute breeze, seemingly bolted together at random with no eye on incremental toughness. Maybe I'm misremembering the original, but having been forced to replay the last level in that in order to play this, due to a save glitch, I'd say the dlc is considerably harder than the full game overall. Again, the controls occasionally feel like they're not quite up to the job, particularly in the harder sections, it has to be said (*picks dummy up, gives it a wipe*), which could possibly be down to the JoyCons but probably isn't; they're just a smidge iffier than they should be. [6] from me then; if you rated the main game at a [7] or below my advice would be not to bother. Shout out to the final boss though, good stuff.The Messenger - Switch
Fantastic idea neatly executed, with the addition of a quality script for the most part. I found it odd that the game felt like it lost a layer of polish once you hit the 16-bit visuals (the shopkeeper decided to cease telling parables for a start, all of which were entertaining for the first half of the game, was writing another eight or so too much to ask?). In addition to this I found the Metroidvania* half a little too much of a chore, vastly preferring the straight ahead stages, especially as there's not always an explanation that you require a pick-up to progress (underwater maze, I'm mainly looking at you). I spent A LOT of the 13hr runtime hoping to stumble upon alternate paths. Controls are slightly fiddly - the unlockable downward slash should've been assigned to down + attack while gliding - but overall it's great to zip about the screen using your various moves. Some of the music is excellent, some is just blip and bloops. Not knocking the sound chip style, just that the composition of some tunes is half baked whereas others feel somewhere close to classic. That was often the way of it though, so hey ho - successful retro nod. It's a good game to play with headphones because they highlight the sound differences between the timezones. Hmm, anything else? The bosses are high quality, but there aren't nearly enough in the Metroid half, which is a crying shame. I'm aware that I've been overly critical of it, party here but mainly elsewhere, but that's only because this could've been an exceptional game rather than a very good one. On paper it's almost my dream game, and at its core it's a very, very good ninja platformer. [8] *Loose definition. You're revisiting areas and searching, but finding them is only occasionally locked behind the need for a specific ability.
I finished Dragon Lair last night, and I've played as much of the sequel as I'm willing to without being paid for the privilege. That's not to say that I didn't enjoy my time with them to an extent, but the sequel requires an item quest that I didn't even know was a thing until it booted me back to the opening scene. I'd collected none of the 15 or so items, and the final scene is gated behind a complete collection. I was far too busy keeping Dirk alive tbh, luckily the scene is viewable from the menu. I also started Space Ace, which I'll finish today. They're bizarre games; I'm up for the memory test to images thing, but the inputs are so demanding that the whole thing is played in a vague haze where you're only partly able to compute what's going on - a bit like when I play Switch while my wife watches Love Island. Lair 2 is the pick of the bunch by a mile, shite collectathon barrier notwithstanding - I watched it all after my playthrough and it's a quality collection of animated sequences.
Moot_Geeza wrote:Feed me minecarts and bosses.
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