Skerret's posting is ok to trip balls to and read just to experience the ambience but don't expect any content. "I'm jealous of sucking major dick!"~ Kernowgaz
So the Index was excellent. Had it on for a full two hours and not once did I feel the need for a breather. Pure comfort, excellent visuals, new high Hz mode is great. Everything just feels much more real and I was noticing all sorts of things in games I thought I was familiar with. Elite Dangerous was just lovely. The increased FOV, sound and clarity really add to the experience. Being in a space port was really atmospheric.
The blacks were fine in some games like ED but not in other games and I do miss the OLED a bit, although the colours still popped. I dunno why it's worse in some games. Because the lenses are so close to your eyes you can see the edges of the lenses but you quickly get used to it or you can sacrifice some FOV and dial the screen back a bit. Horizontal FOV only seemed slightly better than the Vive but the vertical increase is much improved - you don't realise you need it until you try it out.
Controllers feel slightly cheap compared to the build quality of the HMD and are amazing when used well in-game but meh otherwise. Downside of increased clarity is some things actually now look poor, like the trucks in the ED ports. The textures on things though are amazeballs when done well. 120Hz was noticably better. Everything just felt more real. Couldn't try 144Hz as his GPU was only a 980 and couldn't handle it, but the rest of the stuff worked surprisingly well. Looks like my 980Ti will do for now.
Think I posted this before but it was great to finally play it. I was grinning from start to finish and yes, it showed off the controllers potential. Giving the finger to all of them was great in different reactions but you don't see it all in this vid. One bot got really upset.
Those two things are pretty much my backup plan, if I can’t find an actual exploded diagram.
The Vive headset patent drawings are nice, but all show the finished headset – not the parts that make it up. And there are plenty of teardown photos, as you say – but then I’d need to create my own illustration/drawing.
I’ve designed myself into a corner here, persuading a client that this is what they need and now needing to deliver it somehow without an illustration budget.
I know they make billions of dollars and can afford to but there is a reason they're much loved by PC players. They're even sending out replacement headsets before you even send your broken one back, just so you're not without for too long. Quite rightly, they put faith in their own software so if its broken you email them a Steam report and they can tell if it's genuinely broken based on that. If it's not buggered they can tell you what your doing wrong and what to do about it.
It’s exactly the same as Amazon business model. Treat the customer well. Even if they don’t necessarily do so with their staff and the tax man they understand customer service.
Looks like Apollo 11 VR is the best bet, though it's not free. Has anyone given it a whirl, and is it worth the £8.74 it's currently going for on Steam?