Moot_Geeza wrote:Absolutely. Mileage varies on whether that belongs in a survival horror game clearly, but that looks like the sort of curveball I'd fancy trying. Hunk mentioned that game yesterday and it's definitely not what I thought it was.
For the record I don't think that level of movement could just be plonked in the Dead Space remake because I'm not quite as much of an idiot as muzzy thinks I am.
Moot_Geeza wrote:Cos I mentioned Dead Space at the start of what I hoped would be a wider discussion about survival horror and Sparky's lockjawed it?
Moot_Geeza wrote:Also Dead Space 3 has a roll dodge and the character's in a massive space suit with big helmet on in that too.
*slowly ambles away*
nick_md wrote:Paul the sparky wrote:They're staples of the genre, not being able to smoothly glide around is what increases the panic when something pops out at you
This reads like a comment on the movement style in survival horror in general.
Paul the sparky wrote:The vulnerability is key. If you add in movement options to make you feel less vulnerable, it's not a survival horror
So does this ^^
The point I'm making is that it's totally possible to see a version of SH games that give more movement options whilst retaining the SH-ness. DS dodge is brought up as an example of a mobility mechanic that's balanced around not being spammy and needing to be used judiciously; its an example and one that for me at least is easy to see how it could live in the SH genre.
Verecocha wrote:This kinda movement in a Days Gone type game Moot?
https://x.com/project_deniz/status/1762862781068398789?s=46
Paul the sparky wrote:Verecocha wrote:This kinda movement in a Days Gone type game Moot?
https://x.com/project_deniz/status/1762862781068398789?s=46
Days Gone and Dying Light have great movement but I'd not put them in the survival horror genre. Open world action RPG/adventure type of thing.
Days Gone is actually a good example of what would happen if you boosted the movement of the Dead Space player character and enemies. More open spaces and extra enemies to account for it and you lose the claustrophobic atmosphere entirely
digi wrote:So no one played the remake of the last of us 2 with its new mode then.
Great movement and survival horror.
digi wrote:So no one played the remake of the last of us 2 with its new mode then.
Great movement and survival horror.
Paul the sparky wrote:Moot_Geeza wrote:Cos I mentioned Dead Space at the start of what I hoped would be a wider discussion about survival horror and Sparky's lockjawed it?
Ah, so you're open to discussion as long as I agree with you? Otherwise I'm lockjawing it? Cool
digi wrote:
JonB wrote:I can't think of any examples that fit exactly, but survival horror with a highly mobile main character doesn't sound too out there to me.
Like what if the protagonist was a child - nimble, able to hide in small spaces, run, etc. - but unarmed and easily killed? That could be proper scary.
afgavinstan wrote:Tried Dead Island 2. A bland wet fart of a game. The dropkicking was fun for a second though. Uninstalled.
If you paid money for that game, you have my condolences.
Paul the sparky wrote:Alien Isolation is like that. Running and hiding etc. No dodging out of the xenomorph's way once you're caught though, just dedI can't think of any examples that fit exactly, but survival horror with a highly mobile main character doesn't sound too out there to me. Like what if the protagonist was a child - nimble, able to hide in small spaces, run, etc. - but unarmed and easily killed? That could be proper scary.
Minnesänger wrote:Fatal Frame: Maiden of Black Water has a dodge. And it's a trad survival horror, so the mix can work. Disclaimer: That does not mean it would be the right choice for Dead Space.
Moot_Geeza wrote:I thought Thumper was magnificent so I'll trust their judgement but on paper adding an arbitrary time limit sounds like the sort of thing that would make a game less fun. @swirl.
Blue Swirl wrote:Without it, testers just meandered around and found the game dull.
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