monkey wrote:Really think this would have worked better as a first-person adventure game than a run of the mill FPS. I can absolutely understand why this would never happen.
Bollockoff wrote:I thought i'd post a link to some of the Bioshock 1 enemy concept art again. Seeing as many people lament there not being more varied enemy types in that and Infinite. Particulary monstrous enemies considering the subject material. Lots of Resident Evil inspiration I think. http://www.creativeuncut.com/art_bioshock_a.html That said, I get that a big theme of the newer Shock games is the collapse of the society that you find yourself in. So having a twisted populace lends itself to that more than grumbling monsters.
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