Yes.monkey wrote:Anyone with Mark of the Ninja on their list, it's probably 6-7 hours in length and is really good.
Moot_Geeza wrote:I'd never enjoyed a game like Bastion, and doubt I ever will again, but Bastion was so fantastic I finished it in two sittings. Take away the story/character interaction and TLoU isn't a great game. Take away the charm/voiceover and the same could be said of Bastion (and a great number of other games worth playing, that perhaps aren't outstanding in terms of mechanics - Limbo springs to mind, the actual puzzles in Stacking are mostly unremarkable and so on).
Raiziel wrote:Not so much a pile o shame as a wall o shame. A good 80% of this lot I haven't quite got around to playing...yet.
retroking1981 wrote:I don't get it when people gloss of average gameplay with graphics, story or anything else. Games are about gameplay, that should be by far the number 1 aspect of judging a game.
hylian_elf wrote:retroking1981 wrote:I don't get it when people gloss of average gameplay with graphics, story or anything else. Games are about gameplay, that should be by far the number 1 aspect of judging a game.
No. A game doesn't have to be just/mostly about gameplay and gameplay doesn't necessarily have to be the number 1 aspect. Games shouldn't be so limited in their scope. If so, then we need a separate term for 'games' like Journey, Dear Esther, Stanley Parable, Gone Home etc. which are all great experiences.
retroking1981 wrote:Video games are not movies, I think its sad that the lines are being blured.
The experience of Space Invaders or Multiplayer Street Fighter cannot be recreated in a book or in the cinema.
Yossarian wrote:...I loved The Walking Dead, and that was as much down to the story as the gameplay...
Yossarian wrote:The gameplay was in the decisions you made.
retroking1981 wrote:I do own the game and will play it but I find it alarming that as gamers we're accepting a game with average (judging from moots comment) gameplay as our GOTY.
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