hunk wrote:Yossarian wrote:Toggles split the player base, and designing sets of maps around sprint on/off means creating two sets of maps.
They seem to have found a happy medium here by making sprint not much faster than just walking.
I still believe there should be scope for experimentation and improvement of the gameplay loop while still giving the 'purists' what they want? Giving the players options in MP has always been a Halo hallmark and 343 shouldn't change that.
nick_md wrote:Bxr was the name, there was also the rrxyy for double splurt BR fire. That was next level tho.
Me tooMoot_Geeza wrote:Starting to wonder if this might be the killer Halo package I assumed was a thing of the past.
nick_md wrote:If there are real people involved I will be competitive.
Yossarian wrote:My experience of Halo with badgers is that people are too busy laughing to get too competitive.
MattyJ wrote:I genuinely don't understand how they can have a full, complete campaign and the online multiplayer but can't marry the two up? Seems odd to me that the coop is developed separately from the campaign... Did it originally not have coop at all and they're retro actively putting it in?
Forge I can be more understanding of.
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