ShabbyMcCrabby wrote:Finished my second playthrough and so I guess this is happening now huh. Shiiiiiiiit.
ShabbyMcCrabby wrote:OMG now
Spoiler:
Having unlocked just a few of the endings (some are more like chapter breaks than endings, many are punchlines or small oddities), I feel like I’ve feasted on a ten-course meal. Some of the food turned to ashes in my mouth, but only when that was by design. From its always-magnificent but alternately triumphant and mournful score to its massive intricate bosses and moments of bleak horror, Automata is a superbly controlled game. It gives you freedom to explore, to collect, to fight and to much about, but it always has one hand on the tiller and the other on that camera, directing the action and observing your every move.
It’s rare to see such ambitious storytelling and open world roleplaying tied to such a stylish combat system, not to mention the (optional) Souls-like multiplayer elements, shooter tangents, mini-games that punctuate rather than interrupting, and that big ol’ world to explore. You don’t need to have played any of Yoko Taro’s previous games to appreciate Automata, even though it has links to both Drakengard and (of course) the original Nier, but it’ll probably make you keen to seek them out. Me? I’m hoping Platinum get a chance to work with these worlds and words again. A thousand ideas, delivered in rapid succession, backed by action that is the thread that stitches everything together rather than an interruption between one story beat and the next.
Smang wrote:i'm not really feeling the open worldliness of this game. You can go anywhere, but some areas are flooded with bad guys much higher levels than you are to provide some sort of arbitrary 'door', which basically means doing a 180 and backtracking.
It's mostly my fault as i'm getting distracted but it is a bit annoying, i'd much rather they actually cordon off areas until you get to the appropriate story missions.
ShabbyMcCrabby wrote:Isn't that most open world rpg type games though?
I think I'm nearing the end. Maybe. Who knows with this game.
Childintime wrote:Hmmm, that's a weird one - I can't remember something like that happening... can you give me an example of a particular place where you encountered that? I'm not doubting you, I'm just wondering if I forgot or not.Smang wrote:i'm not really feeling the open worldliness of this game. You can go anywhere, but some areas are flooded with bad guys much higher levels than you are to provide some sort of arbitrary 'door', which basically means doing a 180 and backtracking. It's mostly my fault as i'm getting distracted but it is a bit annoying, i'd much rather they actually cordon off areas until you get to the appropriate story missions.
Smang wrote:Childintime wrote:Hmmm, that's a weird one - I can't remember something like that happening... can you give me an example of a particular place where you encountered that? I'm not doubting you, I'm just wondering if I forgot or not.Smang wrote:i'm not really feeling the open worldliness of this game. You can go anywhere, but some areas are flooded with bad guys much higher levels than you are to provide some sort of arbitrary 'door', which basically means doing a 180 and backtracking. It's mostly my fault as i'm getting distracted but it is a bit annoying, i'd much rather they actually cordon off areas until you get to the appropriate story missions.
i'm not entirely sure tbh, but there was one section that was either a crater or a cave. long spiralling route down to the bottom but it was filled with level 40 dudes and suicide bombers when i was around lv15. one other time i recall taking a lift deep down somewhere.
Childintime wrote:Ah, cool - I know what you mean. Those areas are pretty much optional challenges, if I'm thinking about the right places.
Silke wrote:First playthrough completed. Second begun. It's all love. Well, except that my PS4 Pro sounds like damn jet engine when fighting hordes of enemies but other than that, it's such a beautifully realised experience.
ShabbyMcCrabby wrote:So just finished this.
Spoiler:
Have you found many more endings? Is there different ones for finishing on hard do you know? I guess I could Google.
ShabbyMcCrabby wrote:Did you get an achievement for it?
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