nick_md wrote:20 cards from a ?... Don't think I've ever seen that and I've got about 80hrs on the game now. I look for elites and bonfires in act 1 yeah. I try to avoid the elites in Act 3.
RedDave2 wrote:[
For Ironclad, I've only really had big success when I can build a deck around big defence paired with barricade, juggernaut and bodyslam
equinox_code wrote:exhausted discard probably my fave mechanics in the game when it comes together
acemuzzy wrote:What does "the next" mean there? How are they ordered? How you make it cancel the right thing not the wrong thing? Not that I've seen any artefact stuff yet, that I recall anyway. Have seen exhaust shift innate shizzle though. Get annoyed when I have energy but no cards. Or block but nobody about to attack.
voices wrote:I think Watcher has the best cards, but it's easiest to mess up her fights through user error. The game is at it's best as you progress up the ascension levels, so you're now well placed to crack on with that. At some point on the route to ascension 20 you realise how ludicrously brilliant the game's tuning is.
b0r1s wrote:For example the relic that gives you artefact on turn one combined with the experiment relic that gives you +3 strength in the first turn doesn’t remove as the first relic keeps it active for the rest of combat. Unless another debuff hits you before the end of the turn.
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