That one sounds relatively serious.  You're all talking about the melee stuff being pretty satisfying, so have they worked that one out?  They also mention an inconsistent auto-aim frustrating things.  What have they done to the combat system?For a game built primarily around melee combat, the swinging arc is an inexact science. Some blows clip enemies visibly out of reach, while others refuse to snag bodies filling the screen. The vital kick move, handily knocking attackers down, sees the player’s leg constantly alter its length. Sometimes we are lanky Bruce Campbell, at others a wee Sarah Michelle Gellar.Â
The survival fiction is particularly inept. Items respawn after a short window of time, lending infinite resources to a narrative that trades on desperate struggle. On a micro level, it leads to the absurd. Characters cry about dehydration as energy drinks lie at their feet, while tricky supply runs sit at odds with the infinite quantity of canned food in the room next door.Â
Ongoing trade missions can be exploited as XP mines, while weapons need never go blunt thanks to endless trading funds. Only an awkward shopping interface dissuades such underhand play – every item has to be sold one unit at a time. Selling 17 magnets in a row is a true survival horror.
Enemies also magically reappear in precisely the same locations. Banoi operates with the mechanical efficiency of a ghost train: you mentally map which corpses suddenly spring to life and note the back alleys that lead to bigger brute types.Â
Enemies level with the highest-ranking player, so newcomers joining at a later point find the odds stacked against them. Thanks to weapon levelling, during our playtest one online companion was unable to wield any of the tools available to him. In order to develop his stats to a basic stick-waving standard, we had to sniff out lone zombies, disarm them (literally) and let the newbie sheepishly kick them to death.Â
Lazy asset recycling, ugly character models (every female has porn-star proportions and the bikini to prove it), loose driving and inconsistent world logic (some doors breakable, some not)Â
This may sound stupid but you are turning around and running away from the zombies, right? I instictivly ran forward when he said run but realised I was running the wrong way, turned and just got safe.Kow wrote:I can't get through the tutorial. It says run to the end of the corridor but I get frigging eaten every time.
It's like they suddenly become ridiculously common in the event of zombie outbreak. Also, people shoot me and although I can close the gap, taking a bit of damage and then kill the fucker. I can't do it 10 times to kill the other shits.FranticPea wrote:I've only shot a gun once or twice, mainly for the novelty because I'd rarely seen one until the city. I wouldn't say it's a fascination.
Subbax wrote:It's like they suddenly become ridiculously common in the event of zombie outbreak. Also, people shoot me and although I can close the gap, taking a bit of damage and then kill the fucker. I can't do it 10 times to kill the other shits.FranticPea wrote:I've only shot a gun once or twice, mainly for the novelty because I'd rarely seen one until the city. I wouldn't say it's a fascination.
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