Nick wrote:Co-op was so broken when I played with Reg and Temple of Doom. I will give it another crack with you Coopers or whoever else though. The main annoying thing was doing the same side quests over and over with no explanation of who's game we were in.
FranticPea wrote:Me and Webbo progressed into the next Act last night. Â It's paced brilliantly, we were just starting to get a tad bored of sand and sunshine and it's thrown some new enemy types in to mix things up.Â
Finding rushing mobs of zombies a but trickier to contend with as well, but the game continues to offer up new weapons and mods to deal with them.Â
Still been running fine, the only major glitch I've seen is getting stuck on stairs. That only lasts a minute it so, and hasn't happened once this week.Â
Loving the achievements, they've done a great job with them.
Subbax wrote:I've got a couple of cans of Thatchers and some wasabi peas so I'm in for the long haul.
I loved using my sick stick on them and then finishing off with the fucking great big electrified hammer I had!Webbins wrote:I have three handguns but I'm not tempted to use them, decapitating zeds with one fell swoop of a leccy machete never gets old.
FranticPea wrote:Half the broken bits they moan about are bullshit.Â
I'm sorry, but if I'm trekking about an island doing quests I want stuff to kill. Not empty because I've killed everything. Every single enemy at bases in Far Cry 2 respawned eventually. Why not in this?
Hit detection is fine. Quests are absolutely no different to most other games.
We can carry on from yours, Sparky lad. I don't think it would take us that long to crack through to where we are. Frantic and I got a touch of the OCD and were ticking off side quests that really didn't add much, maybe the odd weapon mod.Paul the sparky wrote:I don't think I've missed anything major have I? I'll be up for just ploughing on from where you're at now, it will save you having to repeat missions and whatnot.
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