davyK wrote:Didn't know that. It's the only game from that car crash of MD Frankensteining I have a vague interest in.
EvilRedEye wrote:You're not interested in Snatcher?? It's a classic!
davyK wrote:Nope. An adventure game. Not for me.
davyK wrote:Didn't know that. It's the only game from that car crash of MD Frankensteining I have a vague interest in.
davyK wrote:Heh. I have a bias against 32X and MD-CD games as that era essentially sank Sega. They lost so much consumer confidence and bled so much money away they could never have recovered, playstation or not.
Maybe I need to revise that then...retroking1981 wrote:I think you'd like a few of the shoot 'em ups. Silpheed, Robo Aleste and definitely Keio's Flying Squadron spring to mind.Didn't know that. It's the only game from that car crash of MD Frankensteining I have a vague interest in.
Heh. The Saga of Sega has many points of view and is complex. It does over simplify targeting one reason as I do wrt the MD addons.Blue Swirl wrote:Arguable, but yeah, the 32X especially was a questionable decision. Weird thing is, up until that point, add-ons had been mildly successful, like the PC-Engine CD-ROM2 and the Famicom Disk System. So Sega weren't being completely mad.Heh. I have a bias against 32X and MD-CD games as that era essentially sank Sega. They lost so much consumer confidence and bled so much money away they could never have recovered, playstation or not.
davyK wrote:Heh. The Saga of Sega has many points of view and is complex. It does over simplify targeting one reason as I do wrt the MD addons.
davyK wrote:Maybe I need to revise that then...I think you'd like a few of the shoot 'em ups. Silpheed, Robo Aleste and definitely Keio's Flying Squadron spring to mind.Didn't know that. It's the only game from that car crash of MD Frankensteining I have a vague interest in.Heh. The Saga of Sega has many points of view and is complex. It does over simplify targeting one reason as I do wrt the MD addons.Arguable, but yeah, the 32X especially was a questionable decision. Weird thing is, up until that point, add-ons had been mildly successful, like the PC-Engine CD-ROM2 and the Famicom Disk System. So Sega weren't being completely mad.Heh. I have a bias against 32X and MD-CD games as that era essentially sank Sega. They lost so much consumer confidence and bled so much money away they could never have recovered, playstation or not.
hunk wrote:In hindsight, they arguably also should've downscaled and supported the Saturn for the whole of its generation and left the dc to cook that little bit longer. Consumer trust is a fickle thing and betraying gamers twice in a row was commercial suicide in hindsight. The Dreamcast was basically DoA.
Blue Swirl wrote:I think we should do well to remember that the Mega CD was Sega Japan's idea, and the 32X was the US arm's baby. If they'd have been better organised on the communication front, maybe we'd have only seen one and not both.
Blue Swirl wrote:I wonder what did more to sink add-ons; the 32X/Mega CD debacle, or the fact that Nintendo only released the 64DD in Japan (its least popular region), and years behind schedule? Say what you want about the Sega add-ons, at least they were on time.
davyK wrote:I'd still like to see F-Zero X DD addon content released on Switch.
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