EvilRedEye wrote:I think zip lifts can be cocked up by server lag. I watched a Yogscast video recently where they were playing an adventure map with a variety of lifts and none of them worked properly because of lag.
metagonzo wrote:Grem's made a post suggesting that they come and visit here. I'm sure that they're perfectly sound but I don't think it's a good idea to whitelist a single poster with no relation to existing residents. If they come and get involved here a bit then I would suggest whitelist ago go.
rossi wrote:Hello! May I come and arrange blocks of different types with you?
n0face wrote:I just tried a different zip lift design with half the pistons and no red stone torches and that didn't work either, gave it a go in creative mode and it works fine so its definitely server lag stopping mechanisms working.
It’s time for the weekly snapshot. We are continuing on the work to separate the client from the server, and have fixed a bunch of stuff related to that transition. We’ve also,
[ul][li]Added cocoa plants to jungles[/li][li]Added a “large biomes†world type[/li][li]Added specific names for the different sandstone and smooth stone blocks
[/li][/ul]
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