Tempy wrote:Nope, I don't really like him so haven't bothered. He analyses games in a way that runs totally counter to how I enjoy them.
Tempy wrote:Low torch runs are good with trash teams though. Careful using the occultist too, a bunch of his skills lower the darkness - you can raise it during the fight with torches.
Perhaps counter productively, removing ailments is almost pointless early on. Also if you have a bunch of moderately stressed people, it's often worth risking a medium dungeon to get the stress removal from camping. Also focus unlocking campfire skills that let you nullify afflictions and diseases.
fullspectrum wrote:Well said, enough to convince me to try this I reck.
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