Gremill wrote:Extremely obscure reference there Dante, well done.Diluted Dante wrote:Soul U Gotz?
nick_md wrote:Nah, no ps+ here at all, was surprised to see last weekend I had to pay to try rdonline, though Sony was free online. Didn't try it.
Watched trailers just now, for some reason ds3 appeals more than BB. I'll mull it over and get stuck into one of them tomorrow.
acemuzzy wrote:After FM21?
regmcfly wrote:2) Fairness. A lot of arguments for these types of games that I saw when the style was first coming to the fore was the concept that they were explicitly "fair" games - that the systems and enemies in the world operate in a specific way, and you learn them and if you don't respect them and die then it's your fault. I understand that mechanism with combat, but when I'm surprised by a boulder coming down the stairs in the first hour of Dark Souls that kills me with no sense of warning, it's inherently unfair to me. Yes, on my next run I will know it's there, but thar is antithetical to something like Mario 1 where the mechanics are introduced in a fair way (ie a jump with ground underneath, and then one without). To bump me back in my progress in a cheap "gotcha" way is something that I bounce off. Incidentally, it's why I think The Lost Levels is a shitty Mario game.
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