Unlikely wrote:Started Sable yesterday after Bob's recommendation. Everything about it so far is nice, and that's in a good way. Had a relaxing couple of hours with it.
Paul the sparky wrote:Probably because it's absolutely fuck all like Uncharted
Unlikely wrote:E and I spent a couple of hours today tackling a couple of the challenges in the second area. It's a great game to play with a wee one. She was stoked to help figure out how to beat The Watch and The Wind Tower although we were defeated by the very highest point of The Wyrm.
It's basically Tomb-Raider lite without the combat, with a Destiny hoverbike for traveling between the "tombs".
DrewMerson wrote:I enjoyed the demo, and have downloaded the main game, but I’ll probably stick with Kena before I play Sable.
stonechalice wrote:DrewMerson wrote:I enjoyed the demo, and have downloaded the main game, but I’ll probably stick with Kena before I play Sable.
This post annoys me.
Pointless
DrewMerson wrote:In really enjoying it so far. I think I skipped through the combat tutorials a little too quickly, so I wasn’t a hundred percentage sure how certain mechanics worked, or when/why certain things would happen, but I’ve picked them up, and feel so have a better idea what I’m doing. Last night I got the bow and arrow ability, opening up more combat options, and introducing new environment traversal elements. My quibbles are minor. The walk is a little too slow, the run and sprint speeds not very different, and the jump between those animations a little sudden. It sometimes takes a few switches between map and environment to work out which way I should go. There’s a way of using the Rot where you directly control where they are on the ground with the right stick, while controlling Kena with the left stick, which feels a little awkward. The environment and the lore are great. The aesthetics are lovely. Combat feels good, with various things going on; you charge up your heavy attack, and release it at the right time to interrupt the attacks of small and medium sized enemies. The block/parry has your usual risk/reward, and you can utilise the rot in various ways; do you want to use them to stun an enemy and get some attacks in, or save them for unlocking one of the health flowers in the arena? In larger fights, you’re working between picking off small/medium enemies, and chipping away at the health of a larger enemy at appropriate points in their pattern. If you’re getting it on PC, there’s a Digital Foundry video which includes recommended settings.
JonB wrote:Started playing Tails of Iron, which is supposed to be good, but I'm not sure I can be bothered with it. It's supposed to be slow and deliberate in its combat and movement - 2D Soulslike or whatever - but felt kind of stodgy to me. And I think I've had enough of parrying as a mechanic in these games. I'm sure it would improve, but I've got more to be getting on with.
DrewMerson wrote:Just wanted to highlight that the game has my support, even if I’m not talking about playing it. But, I suppose, if it’s not a post declaring something the best thing ever, or so bad that everyone involved should die in a fire, it’s not worth anyone’s time reading it, is it?
Bob wrote:I love the running animation. Camera can be a bit janky. Love the little conversations between the characters though and you're choices... it's very engaging. Anyway I think i've pretty much finished the tutorial bits and I'll be away into the main game.
It looks like you're new here. If you want to get involved, click one of these buttons!